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What's the point of gold?
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<blockquote data-quote="Remathilis" data-source="post: 6544275" data-attributes="member: 7635"><p>Not quite true.</p><p></p><p>Lots of elements in the rules took into account certain "bonuses" coming from weapons (DR being the most blatant; 3.0 assumed +3 weapons by the time PCs were fighting balors), but monster saves assumed resistance items, their to-hit necessitated magic-augmented ACs, etc. </p><p></p><p>The Original "Asharadon AP" (Sunless Citadel -> Bastion of Broken Souls) which came out very early in 3.0's reign made it pretty clear you were supposed to augmenting your numbers fairly regularly. The NPC charts in the 3.0 DMG likewise assumed booster items. </p><p></p><p>I don't doubt that Monte, as part of his "game within a game", expected PCs to find neat-but-useless items like Elixirs of Love and Eversmoking Bottles and immediately cash4gold them into higher pluses on their swords, rings, and cloaks. Because if two 5th level Fighters have 9,000 GP in "expected wealth", but one gets a +1 longsword, +1 full plate, +1 heavy shield and a +1 cloak of resistance, and the other a horn of fog, golembane scarab, ring of climbing, elixir of fire breath, and hand of the mage, the first guy is in a infinitely better position to survive, despite having nearly the same amount of gp in magic items.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6544275, member: 7635"] Not quite true. Lots of elements in the rules took into account certain "bonuses" coming from weapons (DR being the most blatant; 3.0 assumed +3 weapons by the time PCs were fighting balors), but monster saves assumed resistance items, their to-hit necessitated magic-augmented ACs, etc. The Original "Asharadon AP" (Sunless Citadel -> Bastion of Broken Souls) which came out very early in 3.0's reign made it pretty clear you were supposed to augmenting your numbers fairly regularly. The NPC charts in the 3.0 DMG likewise assumed booster items. I don't doubt that Monte, as part of his "game within a game", expected PCs to find neat-but-useless items like Elixirs of Love and Eversmoking Bottles and immediately cash4gold them into higher pluses on their swords, rings, and cloaks. Because if two 5th level Fighters have 9,000 GP in "expected wealth", but one gets a +1 longsword, +1 full plate, +1 heavy shield and a +1 cloak of resistance, and the other a horn of fog, golembane scarab, ring of climbing, elixir of fire breath, and hand of the mage, the first guy is in a infinitely better position to survive, despite having nearly the same amount of gp in magic items. [/QUOTE]
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