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What's the point of gold?
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<blockquote data-quote="Paraxis" data-source="post: 6544800" data-attributes="member: 13009"><p>Personally I like both, buying magic items and finding them. I think literature and history (charlatans obviously in our world) the first DM or game designer to include the concept of a magic item shops into a D&D game, then that inspired computer roleplaying games to do the same, then they feed of each other until you got magic item vendors like in Diablo and magic item purchasing in 3rd edition, both of which are way over the top IMO, but like I said I still enjoy both.</p><p></p><p>I put a slightly magical +1 weapon in a shop for dirt cheap prices because the vendor didn't know it was magic only to give the characters the ability to injure a magical monster later that night sure, I also made that item grow in power with the character as they unlocked it's secrets. One of the most powerful magic items in that campaign and it was sold for something like 10 gp.</p><p></p><p>But I think most of the time it is best to keep magic items as found treasure or awarded prizes because those things and the stories behind them make it more magical. Imagine 3 paladins sitting around a camp the eve before a major battle against a demon lord, telling war stories. These guys have the only 3 known holy avengers on the world, the first tells of an epic quest to an ancient den of evil and fighting hordes of evil with his companions only to discover the remains of one of his ancestors still clutching this long thought lost blade, the next tells of how held back a tide of demons at the gates to the city so that time could be bought for the civilians and how when he thought all was lost an angel came to him healed his wounds and placed the holy avenger in his hands, the last guy tells the story of how he killed a beholder took his piles of coins headed into the city and bought his holy avenger from Bob the fence.</p><p></p><p>So while I would like individual prices or even breaking the items down on a 1-20 scale instead of a 1-5 scale so I can better judge the value and put them into my campaign, I don't want the rules to tell me you can purchase multiple robes of the arch magi down the street in any big town like in 3rd edition.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6544800, member: 13009"] Personally I like both, buying magic items and finding them. I think literature and history (charlatans obviously in our world) the first DM or game designer to include the concept of a magic item shops into a D&D game, then that inspired computer roleplaying games to do the same, then they feed of each other until you got magic item vendors like in Diablo and magic item purchasing in 3rd edition, both of which are way over the top IMO, but like I said I still enjoy both. I put a slightly magical +1 weapon in a shop for dirt cheap prices because the vendor didn't know it was magic only to give the characters the ability to injure a magical monster later that night sure, I also made that item grow in power with the character as they unlocked it's secrets. One of the most powerful magic items in that campaign and it was sold for something like 10 gp. But I think most of the time it is best to keep magic items as found treasure or awarded prizes because those things and the stories behind them make it more magical. Imagine 3 paladins sitting around a camp the eve before a major battle against a demon lord, telling war stories. These guys have the only 3 known holy avengers on the world, the first tells of an epic quest to an ancient den of evil and fighting hordes of evil with his companions only to discover the remains of one of his ancestors still clutching this long thought lost blade, the next tells of how held back a tide of demons at the gates to the city so that time could be bought for the civilians and how when he thought all was lost an angel came to him healed his wounds and placed the holy avenger in his hands, the last guy tells the story of how he killed a beholder took his piles of coins headed into the city and bought his holy avenger from Bob the fence. So while I would like individual prices or even breaking the items down on a 1-20 scale instead of a 1-5 scale so I can better judge the value and put them into my campaign, I don't want the rules to tell me you can purchase multiple robes of the arch magi down the street in any big town like in 3rd edition. [/QUOTE]
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