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What's the point of gold?
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<blockquote data-quote="Remathilis" data-source="post: 6544917" data-attributes="member: 7635"><p>Because its <em>his</em> money. </p><p></p><p>Backstory. Group was 4th level and playing in an Urban-based adventure. They had just done a classic "Haunted House" style adventure and the PC in question (a cleric of the sun god) thought about buying the manor house to repair it and live in it. (It had been abandoned/haunted for 50 year at that point, and he got it for "back taxes" equally about 100 gp, plus nearly 2k in repairs). Once the price of the house (determined using Paizo's Ultimate Campaign guide, btw. It was valued at about 5k) was announced, another player commented "2,000 gold for a house? You should buy a +1 morningstar for that!" </p><p></p><p> He wasn't mad, just that he was making a bad decision. (Its less harsh in hindsight). The problem was the fact that something that made sense to his story (repairing and consecrating a formerly haunted house) was immediately valued against a +1 to hit and damage. Which is the problem with ANY magic item pricing. How do you price a quirky but situationally useful item (like a folding boat) against a boring but dependable number-booster item? (A ring, cloak, or magic armor)? If I'm a PC, boring reliable boosts to my stats are far more tempting than items that are cool but rarely used. It takes a special kind of player to even further willing bypass a statistical boost to gain some very minor in-campaign benefits (His house gave him voting rights in the city and somewhere to store stuff between adventures). </p><p></p><p>My group is great; by the end most of them had bought a home in/near the city, one opened a thieves guild, and another inherited his uncle's shoppe. Most waited until they had +1 gear though to do it though. But even a group as diverse as this can be lured into the trap of thinking of GP as "way to acquire higher plus" and that is the true danger of giving items a GP cost.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6544917, member: 7635"] Because its [I]his[/I] money. Backstory. Group was 4th level and playing in an Urban-based adventure. They had just done a classic "Haunted House" style adventure and the PC in question (a cleric of the sun god) thought about buying the manor house to repair it and live in it. (It had been abandoned/haunted for 50 year at that point, and he got it for "back taxes" equally about 100 gp, plus nearly 2k in repairs). Once the price of the house (determined using Paizo's Ultimate Campaign guide, btw. It was valued at about 5k) was announced, another player commented "2,000 gold for a house? You should buy a +1 morningstar for that!" He wasn't mad, just that he was making a bad decision. (Its less harsh in hindsight). The problem was the fact that something that made sense to his story (repairing and consecrating a formerly haunted house) was immediately valued against a +1 to hit and damage. Which is the problem with ANY magic item pricing. How do you price a quirky but situationally useful item (like a folding boat) against a boring but dependable number-booster item? (A ring, cloak, or magic armor)? If I'm a PC, boring reliable boosts to my stats are far more tempting than items that are cool but rarely used. It takes a special kind of player to even further willing bypass a statistical boost to gain some very minor in-campaign benefits (His house gave him voting rights in the city and somewhere to store stuff between adventures). My group is great; by the end most of them had bought a home in/near the city, one opened a thieves guild, and another inherited his uncle's shoppe. Most waited until they had +1 gear though to do it though. But even a group as diverse as this can be lured into the trap of thinking of GP as "way to acquire higher plus" and that is the true danger of giving items a GP cost. [/QUOTE]
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