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What's the point of gold?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6544984" data-attributes="member: 19675"><p>At certain points, yes, because he wanders off, leaving the throne to Yrkoon the Userper, thus abandoning the vast majority of his wealth. And even though he is still wealthy, sometimes he cannot pay for what he wants with what he has because the merchants simply cannot make change- some of the Melnibonean currency he carries is so valuable he could buy small towns with a single coin.</p><p></p><p>To that, add that he is aware of the negative influence of Stormbringer, and occasionally tries to do without it, reverting back to the potions and herbs.</p><p></p><p></p><p></p><p></p><p></p><p>I doubt you'd find a single source.</p><p></p><p>I was familiar with Lieber before I picked up the dice in '77, so when the first DM told me of a magic shop, I was unsurprised that one existed. </p><p></p><p>Likewise, simply being well-read can point you in a number of directions. You can find medieval stories in which protagonists seek out witches or sorcerers with an eye towards buying potions or the services of a spellcaster to enchant someone or themselves.</p><p></p><p>Many of the oracles of the ancient world made their livings off of people paying for their prophesies.</p><p></p><p>Two people independently of each other came up with calculus; two people working separately were awarded the Nobel for their work on the creation silicon chip. </p><p></p><p>The point? Inspiration doesn't necessarily have a single source.</p><p></p><p></p><p></p><p>Their expectations may differ from yours, but not necessarily from Gygax, et alia's ideas and inspirations. You're looking at a very truncated list of what they said were their source material was. Gygax at the very least was very familiar with Moorcock's work- the alignment system was heavily influenced by it. And again, you can find people buying magic in all kinds of faerie tales and stories from all over the world.</p><p></p><p>The games at different tables just differed on which model they preferred- rare or common magic- and went from there. The more common the magic, the more obvious the magic economy.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6544984, member: 19675"] At certain points, yes, because he wanders off, leaving the throne to Yrkoon the Userper, thus abandoning the vast majority of his wealth. And even though he is still wealthy, sometimes he cannot pay for what he wants with what he has because the merchants simply cannot make change- some of the Melnibonean currency he carries is so valuable he could buy small towns with a single coin. To that, add that he is aware of the negative influence of Stormbringer, and occasionally tries to do without it, reverting back to the potions and herbs. I doubt you'd find a single source. I was familiar with Lieber before I picked up the dice in '77, so when the first DM told me of a magic shop, I was unsurprised that one existed. Likewise, simply being well-read can point you in a number of directions. You can find medieval stories in which protagonists seek out witches or sorcerers with an eye towards buying potions or the services of a spellcaster to enchant someone or themselves. Many of the oracles of the ancient world made their livings off of people paying for their prophesies. Two people independently of each other came up with calculus; two people working separately were awarded the Nobel for their work on the creation silicon chip. The point? Inspiration doesn't necessarily have a single source. Their expectations may differ from yours, but not necessarily from Gygax, et alia's ideas and inspirations. You're looking at a very truncated list of what they said were their source material was. Gygax at the very least was very familiar with Moorcock's work- the alignment system was heavily influenced by it. And again, you can find people buying magic in all kinds of faerie tales and stories from all over the world. The games at different tables just differed on which model they preferred- rare or common magic- and went from there. The more common the magic, the more obvious the magic economy. [/QUOTE]
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