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What's the point of gold?
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<blockquote data-quote="Remathilis" data-source="post: 6544987" data-attributes="member: 7635"><p>THAT right there is why I'm so glad 5e removed magic item purchases from the default assumptions: Because why bother to buy something that integrates you into the campaign world (he now owns property in the largest city in the world) or has logical purpose in game (his home was a base of operations for the group for quite a while), when you can buy another +1 for your murderhobo?</p><p></p><p>For what its worth, the Cleric's primary method of aiding the group was via channel energy and buff healing. And the home served a place to live for one other PC (who paid rent!) and later the cleric's girlfriend (which was far more convenient than the temple dormitory for, well, you know). </p><p></p><p></p><p></p><p>I fail to see how these two connect. No solider in history has owned a home? No warrior has ever bought a luxury good? </p><p></p><p>This is the problem: when you make gp a trade between "effectiveness" and "personal taste", effectiveness wins most of the time. And that's fine, to an extent. But the notion that every gp not going toward making you effective is wasted in a horrible notion for the game and needs to be stamped out at every turn. I want PCs to who carouse, buy property, get expensive trophies made, buy jewelry, or freaking keep their objects du art without worrying if they aren't going to have a high enough AC or to hit. And I NEVER want to watch players sell off 6 +1 cloaks because they fought some mid-level NPCs ever again. </p><p></p><p></p><p></p><p></p><p></p><p>Why not? You might not have magic choo-choos and robots, but it certainly would start leaning that way. Slippery slope from easy to make +1 longswords to bombers on carpets of flying using necklaces of fireballs...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6544987, member: 7635"] THAT right there is why I'm so glad 5e removed magic item purchases from the default assumptions: Because why bother to buy something that integrates you into the campaign world (he now owns property in the largest city in the world) or has logical purpose in game (his home was a base of operations for the group for quite a while), when you can buy another +1 for your murderhobo? For what its worth, the Cleric's primary method of aiding the group was via channel energy and buff healing. And the home served a place to live for one other PC (who paid rent!) and later the cleric's girlfriend (which was far more convenient than the temple dormitory for, well, you know). I fail to see how these two connect. No solider in history has owned a home? No warrior has ever bought a luxury good? This is the problem: when you make gp a trade between "effectiveness" and "personal taste", effectiveness wins most of the time. And that's fine, to an extent. But the notion that every gp not going toward making you effective is wasted in a horrible notion for the game and needs to be stamped out at every turn. I want PCs to who carouse, buy property, get expensive trophies made, buy jewelry, or freaking keep their objects du art without worrying if they aren't going to have a high enough AC or to hit. And I NEVER want to watch players sell off 6 +1 cloaks because they fought some mid-level NPCs ever again. Why not? You might not have magic choo-choos and robots, but it certainly would start leaning that way. Slippery slope from easy to make +1 longswords to bombers on carpets of flying using necklaces of fireballs... [/QUOTE]
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