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What's the point of gold?
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<blockquote data-quote="CapnZapp" data-source="post: 6545518" data-attributes="member: 12731"><p>I am not sure what problem you see.</p><p></p><p>Could it be that you think I want any price list to conform to the rarity pricing bands given by the DMG? Then I could make some sense out of you concerns. But why would you think I want to be beholden to that half-arsed 5-minute job of a solution?</p><p></p><p>You present a problem but you're already onto the true solution. </p><p></p><p>There will be no "big six" problem if the different abilities are priced well. Precisely as you say yourself, completely ignore the rarity ratings and set your prices according to the real utility of your items. While a million GP is perhaps a tad prohibitive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> it would solve any imagined problems I'm sure.</p><p></p><p>Or rather, I am sure there will be ways to squeeze the most out of ANY price list. But that's not a good reason to not even try.</p><p></p><p>Especially since everyone involved (players, DMs, designers) have access to over a decade of real play experience and data. </p><p></p><p>Not only do I expect WotC to set their prices in a way that accounts for the Big Six problem... I expect them to do better in most if not all regards than the 3E designers did back in, what, 2002? <strong>with almost no data or play experience at all</strong>*.</p><p></p><p>*) I know there was this thing called AD&D.... but d20 was a fundamentally different system (much more different from AD&D than 5E is different from 3E)... and since then this little thing called the internet have vastly increased the intelligence available to game designers... so, yes, I believe I have good reason to be hopeful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6545518, member: 12731"] I am not sure what problem you see. Could it be that you think I want any price list to conform to the rarity pricing bands given by the DMG? Then I could make some sense out of you concerns. But why would you think I want to be beholden to that half-arsed 5-minute job of a solution? You present a problem but you're already onto the true solution. There will be no "big six" problem if the different abilities are priced well. Precisely as you say yourself, completely ignore the rarity ratings and set your prices according to the real utility of your items. While a million GP is perhaps a tad prohibitive ;) it would solve any imagined problems I'm sure. Or rather, I am sure there will be ways to squeeze the most out of ANY price list. But that's not a good reason to not even try. Especially since everyone involved (players, DMs, designers) have access to over a decade of real play experience and data. Not only do I expect WotC to set their prices in a way that accounts for the Big Six problem... I expect them to do better in most if not all regards than the 3E designers did back in, what, 2002? [B]with almost no data or play experience at all[/B]*. *) I know there was this thing called AD&D.... but d20 was a fundamentally different system (much more different from AD&D than 5E is different from 3E)... and since then this little thing called the internet have vastly increased the intelligence available to game designers... so, yes, I believe I have good reason to be hopeful :) [/QUOTE]
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