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What's the point of gold?
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<blockquote data-quote="Celtavian" data-source="post: 6545552" data-attributes="member: 5834"><p>Yes. It is that easy. You don't need to set it up for the whole list. </p><p></p><p>If you do advance preparation, you come up with a handful of magic items you would like the characters to have access to, price them according to what your players can afford, set up a magic shop, let your players role-play buying them. If you want to have magic items made, then do the same thing save have a timetable for them to be made. </p><p></p><p>If you're interested in setting up magic like 3E, then use 3E books to set up the prices and use 3E conventions for gold. That's what you appear to be asking for.</p><p></p><p>Why do you need your players to be able to open up the DMG and have a set price for all magic items in an edition of D&D that is specifically not made for you to be able to do that? Even the attunement rules are there to make sure your players have no more than a handful of magic items. Three attuned and anything more than a simple +1 sword or suit of armor or a separately carried back is attuned. That means three attuned magic items and maybe a few extra items here and there at most is the design of the new game. </p><p></p><p>You should have no trouble coming up with a few available magic items for your players to buy that are useful and should be able to make the experience of acquiring them fun. This edition most assuredly was not set up to be in anyway like 3E with magic shops everywhere. If you want that, then use the 3E magic item rules and gold conventions. Then adjust all your monsters and encounters to account for using 3E magic item and gold rules. You'll have to do it all on your own because 5E was not built for 3E magic item items as easily acquired products rules. It would be your house rule. It is possible for you to do it using older editions and adjusting your encounters to fit that model.</p><p></p><p>Otherwise, you are out of luck. You can argue until you're blue in the face that you think the option should have been available. Maybe they make something like it available in later books or a third party vendor makes it available. It is pretty obvious that the designers of 5E did not intend in anyway for magic items to be that available and did provide an option for it other than what you make up. 5E doesn't want magic item shops with easily available magic items. The game isn't balanced for it. The rules don't encourage it. So why include something the game is not currently built for?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6545552, member: 5834"] Yes. It is that easy. You don't need to set it up for the whole list. If you do advance preparation, you come up with a handful of magic items you would like the characters to have access to, price them according to what your players can afford, set up a magic shop, let your players role-play buying them. If you want to have magic items made, then do the same thing save have a timetable for them to be made. If you're interested in setting up magic like 3E, then use 3E books to set up the prices and use 3E conventions for gold. That's what you appear to be asking for. Why do you need your players to be able to open up the DMG and have a set price for all magic items in an edition of D&D that is specifically not made for you to be able to do that? Even the attunement rules are there to make sure your players have no more than a handful of magic items. Three attuned and anything more than a simple +1 sword or suit of armor or a separately carried back is attuned. That means three attuned magic items and maybe a few extra items here and there at most is the design of the new game. You should have no trouble coming up with a few available magic items for your players to buy that are useful and should be able to make the experience of acquiring them fun. This edition most assuredly was not set up to be in anyway like 3E with magic shops everywhere. If you want that, then use the 3E magic item rules and gold conventions. Then adjust all your monsters and encounters to account for using 3E magic item and gold rules. You'll have to do it all on your own because 5E was not built for 3E magic item items as easily acquired products rules. It would be your house rule. It is possible for you to do it using older editions and adjusting your encounters to fit that model. Otherwise, you are out of luck. You can argue until you're blue in the face that you think the option should have been available. Maybe they make something like it available in later books or a third party vendor makes it available. It is pretty obvious that the designers of 5E did not intend in anyway for magic items to be that available and did provide an option for it other than what you make up. 5E doesn't want magic item shops with easily available magic items. The game isn't balanced for it. The rules don't encourage it. So why include something the game is not currently built for? [/QUOTE]
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