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What's the point of gold?
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<blockquote data-quote="Remathilis" data-source="post: 6546320" data-attributes="member: 7635"><p>Oh, I can be petty and selfish, but this isn't one of those times.</p><p></p><p>What I am trying to say (that you are obviously ignoring to preserve your own confirmation bias) is that the logic of easily purchasable magic items would begin to create a world LESS built around the ideas of say, Greyhawk, and more around those of Eberron. Now, it doesn't need to be at Eberron's level of industry, but once you instill the notion that "a wizard sits around making +1 swords to sell in a major city for adventurers to buy", how much farther is it to "And he makes magic lanterns for street lights. And magical communication stations to warn of far-off armies marching. And he makes horseless carriages that can carry nobles over long distance without tiring." And so on. </p><p></p><p>For me, 3e/4e era crafting creates the following problems. </p><p></p><p>1.) It makes magical items a commodity bought and sold, and thus turns gold into yet-another-tool for PCs to acquire power. (the WPL problem)</p><p>2.) It creates an entitlement sense that any PC with enough gold can go buy/create a holy avenger, staff of power, or any other item of their choosing. (The Open Catalog problem)</p><p>3.) It makes players seek out the "best investment", often by taking situational items (like a folding boat) or less-than-perfect items (a +2 greataxe to a greatsword wielder) and selling them to acquire more useful (read math-raising) items. (The Big Six problem)</p><p>4.) It creates the notion that gold NOT spent in the acquisition of said items is "wasteful." (WPL Assumption)</p><p>5.) It creates a notion that such items can be bought in any major city, and thus sit around waiting for PCs to go in and buy them (The Magic Item Shoppe problem)</p><p>6.) Which creates a notion "If I can go and buy a +1 sword, why doesn't the king buy a decanter of endless water to run his sewer system with?" (The Eberron corollary) </p><p></p><p>These are all issues that 5e RAW fixes and that doesn't need to be rebroken. That said, if WotC ever does a UA for item prices, more power to them. I can ignore it as I wish. I just don't ever want to see the Crafting/Buying of Magical items be assumed by the core rules again. </p><p></p><p>I guess I'm petty and selfish like that.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6546320, member: 7635"] Oh, I can be petty and selfish, but this isn't one of those times. What I am trying to say (that you are obviously ignoring to preserve your own confirmation bias) is that the logic of easily purchasable magic items would begin to create a world LESS built around the ideas of say, Greyhawk, and more around those of Eberron. Now, it doesn't need to be at Eberron's level of industry, but once you instill the notion that "a wizard sits around making +1 swords to sell in a major city for adventurers to buy", how much farther is it to "And he makes magic lanterns for street lights. And magical communication stations to warn of far-off armies marching. And he makes horseless carriages that can carry nobles over long distance without tiring." And so on. For me, 3e/4e era crafting creates the following problems. 1.) It makes magical items a commodity bought and sold, and thus turns gold into yet-another-tool for PCs to acquire power. (the WPL problem) 2.) It creates an entitlement sense that any PC with enough gold can go buy/create a holy avenger, staff of power, or any other item of their choosing. (The Open Catalog problem) 3.) It makes players seek out the "best investment", often by taking situational items (like a folding boat) or less-than-perfect items (a +2 greataxe to a greatsword wielder) and selling them to acquire more useful (read math-raising) items. (The Big Six problem) 4.) It creates the notion that gold NOT spent in the acquisition of said items is "wasteful." (WPL Assumption) 5.) It creates a notion that such items can be bought in any major city, and thus sit around waiting for PCs to go in and buy them (The Magic Item Shoppe problem) 6.) Which creates a notion "If I can go and buy a +1 sword, why doesn't the king buy a decanter of endless water to run his sewer system with?" (The Eberron corollary) These are all issues that 5e RAW fixes and that doesn't need to be rebroken. That said, if WotC ever does a UA for item prices, more power to them. I can ignore it as I wish. I just don't ever want to see the Crafting/Buying of Magical items be assumed by the core rules again. I guess I'm petty and selfish like that. [/QUOTE]
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