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What's the point of gold?
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<blockquote data-quote="mlund" data-source="post: 6546406" data-attributes="member: 50304"><p>I think he understands the argument just fine. I think the point is he finds a conflict between what those posters want and what other people want. The outcome of what earlier editions did and Pathfinder does is, <strong>in my opinion</strong>, terrible. In Living Greyhawk I suffered through the historical outcomes of putting price-tags on everything in the Core game and then trying to integrate those price-tags in some semi-logical manner by means of a crafting system. It's nothing I ever want to repeat.</p><p></p><p>Economic models of magic item distribution are seasoned to taste. Leaving them deliberately ambiguous in the core game is a great thing because it avoids setting table expectations before the DM has even laid hands on the world. It'd be great if something costs one price on Krynn and another price in Ebberon and maybe can't even be found for sale in Greyhawk. I want a game system designed without magic economies factored into challenge ratings and wealth-by-level - and that's a game system that's Core rules don't even <em>suggest</em> that access to X Gold = Y Magic Items as a standard.</p><p></p><p>And-ons (especially campaign setting specific ones) that add Gold Costs for magic items, artifacts, and other stuff are certainly welcome - I just don't want it in Core.</p><p></p><p>Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6546406, member: 50304"] I think he understands the argument just fine. I think the point is he finds a conflict between what those posters want and what other people want. The outcome of what earlier editions did and Pathfinder does is, [B]in my opinion[/B], terrible. In Living Greyhawk I suffered through the historical outcomes of putting price-tags on everything in the Core game and then trying to integrate those price-tags in some semi-logical manner by means of a crafting system. It's nothing I ever want to repeat. Economic models of magic item distribution are seasoned to taste. Leaving them deliberately ambiguous in the core game is a great thing because it avoids setting table expectations before the DM has even laid hands on the world. It'd be great if something costs one price on Krynn and another price in Ebberon and maybe can't even be found for sale in Greyhawk. I want a game system designed without magic economies factored into challenge ratings and wealth-by-level - and that's a game system that's Core rules don't even [I]suggest[/I] that access to X Gold = Y Magic Items as a standard. And-ons (especially campaign setting specific ones) that add Gold Costs for magic items, artifacts, and other stuff are certainly welcome - I just don't want it in Core. Marty Lund [/QUOTE]
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What's the point of gold?
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