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What's the point of gold?
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<blockquote data-quote="Evenglare" data-source="post: 6546985" data-attributes="member: 63245"><p>Jesus Christ, THIS. DM arbitration fixes most of the "magic" balancing acts in just about every edition. Is the Teleport spell going to ruin your game? Ban it. No one ever seems to have a good argument against this. The most common argument is "It's in the book I shouldn't have to ban stuff to make the game work". Completely faulty argument for the simple fact that most people ban certain races and classes to better fit their world and game. Why not magic items and spells? This is such a simple answer that no one ever even talks about most of the time. </p><p></p><p>You hear talk about balancing the game with magic items in mind. What does this actually mean? What is balance? The ability to overcome something ~50% of the time? Is that why they are factoring in magic items? Because you wouldn't stand a chance against high level enemies? Well of COURSE you shouldn't stand a chance against high level enemies with out magic items! Second, if you think that magic items are there to balance out high level play then I hate to tell you that no matter what you do a game at very high levels is not going to be balanced in the traditional sense. It's impossible, the game has too many moving parts, you can't account for all of them, you just cant. Too many variables. Magic items are just one of out MANY variables the game system has to worry about.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6546985, member: 63245"] Jesus Christ, THIS. DM arbitration fixes most of the "magic" balancing acts in just about every edition. Is the Teleport spell going to ruin your game? Ban it. No one ever seems to have a good argument against this. The most common argument is "It's in the book I shouldn't have to ban stuff to make the game work". Completely faulty argument for the simple fact that most people ban certain races and classes to better fit their world and game. Why not magic items and spells? This is such a simple answer that no one ever even talks about most of the time. You hear talk about balancing the game with magic items in mind. What does this actually mean? What is balance? The ability to overcome something ~50% of the time? Is that why they are factoring in magic items? Because you wouldn't stand a chance against high level enemies? Well of COURSE you shouldn't stand a chance against high level enemies with out magic items! Second, if you think that magic items are there to balance out high level play then I hate to tell you that no matter what you do a game at very high levels is not going to be balanced in the traditional sense. It's impossible, the game has too many moving parts, you can't account for all of them, you just cant. Too many variables. Magic items are just one of out MANY variables the game system has to worry about. [/QUOTE]
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