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What's the point of gold?
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<blockquote data-quote="Remathilis" data-source="post: 6547231" data-attributes="member: 7635"><p>What materials? By RAW, you need five things: the proper feat (non-expendable), the proper spell(s) known (non-expendable), gold for nondescript "materials", time, and XP. </p><p></p><p>Lets make a +1 longsword. By RAW, it takes a 5th level caster, no spells (for basic enchantments), 1000 gp + a 315 gp masterwork sword, 2 days, and 80 XP. </p><p></p><p>That's 3.5. Pathfinder is the same, but omit the XP requirement. You could argue that taking an 80 XP hit was deterrent to crafting, but PF doesn't have that. If you have the gold and time, go at it. </p><p></p><p>Oh, 4e? You need to cast rituals (which some classes get for free, others need a feat), have Arcana, and be 4th level. Oh, and you need "components" equal to cost of the item, 1 hour, and the item to be enchanted. Assuming you can get Arcana components (and there is no reason why you shouldn't in a moderately sized town) you could pump out a +1 sword in an hour. So much for time. Its better than a magic-mart: its a wish-based vending machine! </p><p></p><p>All RAW. There is basically no real time crush to make simple items; and complex ones are rarely over a week unless your making epic-level crap. 3.5 tried to balance this with an XP sink, something WotC (and Paizo) abandoned post 2008. So unless your going to house-rule requiring dragon's blood or the tears of angels or somesuch, crafting IS the easy way to get exactly what you want.* But the rules are written to assume easy access, so we'll ignore house rules for now. </p><p></p><p><span style="font-size: 9px">* Of course, there are a few high powered items that can't be crafted, and some items have skill, race, or other such requirements. So barring a few exceptions, any item the PC knows of can be replicated. </span></p></blockquote><p></p>
[QUOTE="Remathilis, post: 6547231, member: 7635"] What materials? By RAW, you need five things: the proper feat (non-expendable), the proper spell(s) known (non-expendable), gold for nondescript "materials", time, and XP. Lets make a +1 longsword. By RAW, it takes a 5th level caster, no spells (for basic enchantments), 1000 gp + a 315 gp masterwork sword, 2 days, and 80 XP. That's 3.5. Pathfinder is the same, but omit the XP requirement. You could argue that taking an 80 XP hit was deterrent to crafting, but PF doesn't have that. If you have the gold and time, go at it. Oh, 4e? You need to cast rituals (which some classes get for free, others need a feat), have Arcana, and be 4th level. Oh, and you need "components" equal to cost of the item, 1 hour, and the item to be enchanted. Assuming you can get Arcana components (and there is no reason why you shouldn't in a moderately sized town) you could pump out a +1 sword in an hour. So much for time. Its better than a magic-mart: its a wish-based vending machine! All RAW. There is basically no real time crush to make simple items; and complex ones are rarely over a week unless your making epic-level crap. 3.5 tried to balance this with an XP sink, something WotC (and Paizo) abandoned post 2008. So unless your going to house-rule requiring dragon's blood or the tears of angels or somesuch, crafting IS the easy way to get exactly what you want.* But the rules are written to assume easy access, so we'll ignore house rules for now. [SIZE=1]* Of course, there are a few high powered items that can't be crafted, and some items have skill, race, or other such requirements. So barring a few exceptions, any item the PC knows of can be replicated. [/SIZE] [/QUOTE]
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