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*Dungeons & Dragons
What's the point of gold?
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<blockquote data-quote="Celtavian" data-source="post: 6547489" data-attributes="member: 5834"><p>I guess if I was bad at math it would be a problem. I'm not. I can usually add up hit probability, DPR, probably of magic affecting the creature including the relative benefits of advantage easily. The math in this game is quite easy. </p><p></p><p>I'm having an easier time designing encounters. Most likely because I had good training memorizing all the math in 3E/Pathfinder for multiple characters including commonly used buffs and designing ACs for appropriately challenging encounters. If I wanted a say "deadly encounter" in 3E, I knew how to make that happen during encounter design. </p><p></p><p>5E encounter design is the easiest I've ever seen. Are you really having trouble?</p><p></p><p>I've played both Everquest and World of Warcraft to high end raid level with maxed out all crafting skills. My friend models his quests off MMORPGs with more story flavor. It's easy to do. </p><p></p><p>Unbelievable that anyone is having trouble coming up with interesting ways to supply magic items. It doesn't take that much work. You don't need a price list. Just come up with something for a handful of magic items. The most each player can have is three attuned items. How hard is it to come up with some process for three attuned items? </p><p></p><p>If you're letting 14th level paladins solo CR 18 dragons, that's on you. I've had zero trouble designing appropriately tough encounters. Didn't you say you were making custom monsters? Shouldn't be very hard to make appropriately tough creatures for the magic item level you want. </p><p></p><p>Seriously, the math in this game is cake compared to previous editions. I hope most aren't having problems with the math in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6547489, member: 5834"] I guess if I was bad at math it would be a problem. I'm not. I can usually add up hit probability, DPR, probably of magic affecting the creature including the relative benefits of advantage easily. The math in this game is quite easy. I'm having an easier time designing encounters. Most likely because I had good training memorizing all the math in 3E/Pathfinder for multiple characters including commonly used buffs and designing ACs for appropriately challenging encounters. If I wanted a say "deadly encounter" in 3E, I knew how to make that happen during encounter design. 5E encounter design is the easiest I've ever seen. Are you really having trouble? I've played both Everquest and World of Warcraft to high end raid level with maxed out all crafting skills. My friend models his quests off MMORPGs with more story flavor. It's easy to do. Unbelievable that anyone is having trouble coming up with interesting ways to supply magic items. It doesn't take that much work. You don't need a price list. Just come up with something for a handful of magic items. The most each player can have is three attuned items. How hard is it to come up with some process for three attuned items? If you're letting 14th level paladins solo CR 18 dragons, that's on you. I've had zero trouble designing appropriately tough encounters. Didn't you say you were making custom monsters? Shouldn't be very hard to make appropriately tough creatures for the magic item level you want. Seriously, the math in this game is cake compared to previous editions. I hope most aren't having problems with the math in 5E. [/QUOTE]
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What's the point of gold?
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