Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 6548094" data-attributes="member: 50304"><p>The other thing to keep in mind about the "price" of magic items is that price has to do with what someone is willing to pay. An adamantine +1 longsword (as opposed to a non-magic longsword) is phenomenally valuable to a fighter-type in some editions of D&D, but if you think of its worth to your typical men-at-arms or even to a petty baron with a half-dozen knights and a few hundred levies to do his fighting for him is much less. Items like that have more value to nobility as objects de art than weapons. The value of the magic sword, outside of an art piece or status symbol, is determined by the worth of the hero wielding it.</p><p></p><p>On the other hand, a Necklace of Fireballs is basically multi-use, concealed WMD that could let a single slack-jawed oaf peasant wipe out a whole village, let a spy start an uncontrollable inferno that wipes out half a major city, or let a hedge-knight obliterate on-rushing enemy heavy cavalry in a battle between nobles - not only winning the battle outright but potentially pruning out entire families in a rival feudal chain in a single toss. It's completely bananas. The idea of such an item being trafficked among the lower classes and sold to a random bidder is enough to keep the local lord's executioner busy for a long time. It's market in a D&D setting would be roughly analogous to that or enriched uranium in the modern world.</p><p></p><p>So, provided there are no WMDs or super-swords lying around to buy, I recommend investing your hard-earned capital into land and/or people. Maybe you do both and get some tenants / serfs on a nice manor somewhere. Maybe you buy "favors" to be named later from merchants, clergy, nobility, or organized criminals. Maybe you found the charter for a mercenary company or some other form of self-sustaining business that could come in handy later. Capital allows you to farm influence in the game world. Sure, it isn't much if everything's a cardboard set-piece but that's less a fault of the game system than the setting.</p><p></p><p>And let me gripe one more time about lifestyle expenses. Seriously, how many adult dragons does a man have to slay in his lifetime before he can reasonably expect to hang up his sword-belt, take a wife, and live the good life without ever worrying about running out of money in retirement? The answer really should be "one," but in this wacky D&D economy I think its more like a dozen. That's just messed up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6548094, member: 50304"] The other thing to keep in mind about the "price" of magic items is that price has to do with what someone is willing to pay. An adamantine +1 longsword (as opposed to a non-magic longsword) is phenomenally valuable to a fighter-type in some editions of D&D, but if you think of its worth to your typical men-at-arms or even to a petty baron with a half-dozen knights and a few hundred levies to do his fighting for him is much less. Items like that have more value to nobility as objects de art than weapons. The value of the magic sword, outside of an art piece or status symbol, is determined by the worth of the hero wielding it. On the other hand, a Necklace of Fireballs is basically multi-use, concealed WMD that could let a single slack-jawed oaf peasant wipe out a whole village, let a spy start an uncontrollable inferno that wipes out half a major city, or let a hedge-knight obliterate on-rushing enemy heavy cavalry in a battle between nobles - not only winning the battle outright but potentially pruning out entire families in a rival feudal chain in a single toss. It's completely bananas. The idea of such an item being trafficked among the lower classes and sold to a random bidder is enough to keep the local lord's executioner busy for a long time. It's market in a D&D setting would be roughly analogous to that or enriched uranium in the modern world. So, provided there are no WMDs or super-swords lying around to buy, I recommend investing your hard-earned capital into land and/or people. Maybe you do both and get some tenants / serfs on a nice manor somewhere. Maybe you buy "favors" to be named later from merchants, clergy, nobility, or organized criminals. Maybe you found the charter for a mercenary company or some other form of self-sustaining business that could come in handy later. Capital allows you to farm influence in the game world. Sure, it isn't much if everything's a cardboard set-piece but that's less a fault of the game system than the setting. And let me gripe one more time about lifestyle expenses. Seriously, how many adult dragons does a man have to slay in his lifetime before he can reasonably expect to hang up his sword-belt, take a wife, and live the good life without ever worrying about running out of money in retirement? The answer really should be "one," but in this wacky D&D economy I think its more like a dozen. That's just messed up. :P Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
Top