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What's the point of gold?
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<blockquote data-quote="Ahrimon" data-source="post: 6548488" data-attributes="member: 12630"><p>Agree or not, I won't begrudge you your opinion, but I did have to call this out. On one hand you freely say that it's ok as long as you, as the DM, have a solution but then you say it's 5e's fault that you don't. I mean, I guess I can see where you'd be upset if you expected everything to be given to you in a nice single package. But, even if they did provide rules for that what's to say that it would work for you? And what about the tens of thousands of other DMs out there? Is one rule going to fit every game? I don't think it's a stretch to say that we would need several DMG's just to cover ever conceivable want for this one aspect of the game.</p><p></p><p>That's why I applaud them for what they did with the DMG. It's a bold step that the hobby needed in my opinion. They gave us the basics to build a working game and left the more detailed world building aspects to the DM. Even the few simple guidelines they gave us for a creative spark has the interwebs in flames. I can't imagine what detailed rules would do.</p><p></p><p>No, it's better that they left it up to us. I understand why anyone would be upset about having to make up their own rules, but I think it's a bit selfish (not in the bad way) to think that should have provided rules for any particular one of us. The way it is now supports way more games than any world-building rule they could have given us.</p><p></p><p>my 2cp</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6548488, member: 12630"] Agree or not, I won't begrudge you your opinion, but I did have to call this out. On one hand you freely say that it's ok as long as you, as the DM, have a solution but then you say it's 5e's fault that you don't. I mean, I guess I can see where you'd be upset if you expected everything to be given to you in a nice single package. But, even if they did provide rules for that what's to say that it would work for you? And what about the tens of thousands of other DMs out there? Is one rule going to fit every game? I don't think it's a stretch to say that we would need several DMG's just to cover ever conceivable want for this one aspect of the game. That's why I applaud them for what they did with the DMG. It's a bold step that the hobby needed in my opinion. They gave us the basics to build a working game and left the more detailed world building aspects to the DM. Even the few simple guidelines they gave us for a creative spark has the interwebs in flames. I can't imagine what detailed rules would do. No, it's better that they left it up to us. I understand why anyone would be upset about having to make up their own rules, but I think it's a bit selfish (not in the bad way) to think that should have provided rules for any particular one of us. The way it is now supports way more games than any world-building rule they could have given us. my 2cp [/QUOTE]
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