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What's the point of gold?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6550492" data-attributes="member: 6787650"><p>Look. I don't really disagree with any of the above, except that I think that in case (a), (b) is guaranteed to occur (False Life doesn't really help against 80 to 227 HP of damage per round, and Aura of Vitality is just a drop in the bucket). But I generally agree with the tactics suggested. <em>However</em>, I don't agree that that constitutes "trivialization" of the encounter. It makes it a regular encounter where good planning and good tactics and good use of terrain result in victory, possibly even a victory at little cost to the PCs. The original claim was that you can't use hobgoblins at high levels because AoE spells trivialize the encounters, and that claim has been thoroughly debunked by subsequent discussion including your recent post.</p><p></p><p>"Quantity has a quality of its own."</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6550492, member: 6787650"] Look. I don't really disagree with any of the above, except that I think that in case (a), (b) is guaranteed to occur (False Life doesn't really help against 80 to 227 HP of damage per round, and Aura of Vitality is just a drop in the bucket). But I generally agree with the tactics suggested. [I]However[/I], I don't agree that that constitutes "trivialization" of the encounter. It makes it a regular encounter where good planning and good tactics and good use of terrain result in victory, possibly even a victory at little cost to the PCs. The original claim was that you can't use hobgoblins at high levels because AoE spells trivialize the encounters, and that claim has been thoroughly debunked by subsequent discussion including your recent post. "Quantity has a quality of its own." [/QUOTE]
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What's the point of gold?
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