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What's the point of gold?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6555815" data-attributes="member: 6787650"><p>Okay, so we agree that sovereign glue is a terrible example due to its obvious poorness?</p><p></p><p>I'm a natural powergamer (I "see" numbers quite easily) and my observation for you is this: 5E is so easy (per official encounter tables) that if you stick to encounter guidelines, players can do anything they want and come out okay. I have no idea if a folding boat will turn out to be worth anything to the players or not, but a +1 sword of boringness isn't worth all that much either, in terms of expanding the scope of play. (Yes, it will double the fighter's damage against elementals, but if he was going to win that fight anyway, all it really does is save him a short rest.) Let's say you allow PCs to purchase magic items freely from some wizard shop, at DMG prices. What's the worst that will happen? Maybe some guys will buy super-effective stuff like Wands of Web and Winged Boots, while others buy Leather Armor +2 (which, honestly, is terrible). That essentially makes it like the guy who bought Leather Armor +2 threw his money away--and it doesn't matter! He will still be an effective character against anything in the MM that follows encounter guidelines, because 5E is easy by design.</p><p></p><p>Now, if you're the kind of DM who likes to throw your PCs into the deep end ("you're now being chased by twelve Fire Giants; what do you do?"--note that that would be a Deadly encounter even for a group of 11(!) 20th level PCs, but I would totally do it to my current group of 3rd through 7th level PCs) then maybe optimization becomes more important. Even then, why not just have the guys who are good optimizers give advice to the guys who aren't?</p><p></p><p>In short, there's nothing in the game requiring you as DM to rejigger the DMG prices for magical items before opening a magic shop, unless you want to. This is in spite of the fact that the DMG prices are almost uncorrelated with utility.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6555815, member: 6787650"] Okay, so we agree that sovereign glue is a terrible example due to its obvious poorness? I'm a natural powergamer (I "see" numbers quite easily) and my observation for you is this: 5E is so easy (per official encounter tables) that if you stick to encounter guidelines, players can do anything they want and come out okay. I have no idea if a folding boat will turn out to be worth anything to the players or not, but a +1 sword of boringness isn't worth all that much either, in terms of expanding the scope of play. (Yes, it will double the fighter's damage against elementals, but if he was going to win that fight anyway, all it really does is save him a short rest.) Let's say you allow PCs to purchase magic items freely from some wizard shop, at DMG prices. What's the worst that will happen? Maybe some guys will buy super-effective stuff like Wands of Web and Winged Boots, while others buy Leather Armor +2 (which, honestly, is terrible). That essentially makes it like the guy who bought Leather Armor +2 threw his money away--and it doesn't matter! He will still be an effective character against anything in the MM that follows encounter guidelines, because 5E is easy by design. Now, if you're the kind of DM who likes to throw your PCs into the deep end ("you're now being chased by twelve Fire Giants; what do you do?"--note that that would be a Deadly encounter even for a group of 11(!) 20th level PCs, but I would totally do it to my current group of 3rd through 7th level PCs) then maybe optimization becomes more important. Even then, why not just have the guys who are good optimizers give advice to the guys who aren't? In short, there's nothing in the game requiring you as DM to rejigger the DMG prices for magical items before opening a magic shop, unless you want to. This is in spite of the fact that the DMG prices are almost uncorrelated with utility. [/QUOTE]
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