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What's the point of gold?
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<blockquote data-quote="Derren" data-source="post: 6556272" data-attributes="member: 2518"><p>You do not need magic items to engage high CR foes, but unless you run a "Combat as sports, no deaths without the player consent with only balanced encounters" kind of game increasing your chances of winning life threatening encounters above the minimum baseline is still the most prudent thing to do if you intend to continue adventuring. If that is barred what else is there to do with gold? Saving for retirement? As people want to continue playing the game the PC wont retire. Throw it out of the window with carousing or financing whole armies of faceless orphans with it? That gets old very fast. Buy big ticket items with hardly any acknowledgement or existence in the rules except for the price tag to simply do something with the gold?</p><p></p><p></p><p></p><p>As I said above, just because monsters don't scale all that much doesn't mean that the most logical thing is to not scale yourself either.</p><p></p><p>And what about the other points? It would be nice if you would address them, too. Or would you use the same answer for them?</p><p>How many hours of wikipedia surfing and the time needed to implement whatever you found there into D&D in a balanced (whatever your definition of that is) way for something put into the core books without any support for it do you find acceptable?</p><p>By your logic we could scrap the DMG and most of the other books and reduce the rules to "Roll a D20, high roll good, low roll bad, the rest is DMing 101. When it doubt look it up on Wikipedia" as rule books containing any form of advice is apparently only wasted space for something DMs should simply know. Just imagine how much space could have been saved if there would have only been a long list of magic item names without any rules attached to them, just like they did with strongholds.</p><p></p><p></p><p></p><p>No matter the motivation the PCs will in most games be professional adventurers who fight monsters again and again and again. You are free to call them soldiers, mercenary, questors of the holy order of the white rose or any other fancy name, but they will regularily fight enemies human and nonhuman ones and their lives depend on winning those fights. So the most sensible thing for them to do is to get better fighting, no matter if their enemies scale or not.</p><p>If that is not possible, which is the case without magic item economy and the lack of an equipment progression in D&D, gold loses much of its value. Their lifestyle costs are not that high and there is no real reason to save money. That leaves luxury spending or otherwise "waste" (donate, throw it into wells,...) money.</p></blockquote><p></p>
[QUOTE="Derren, post: 6556272, member: 2518"] You do not need magic items to engage high CR foes, but unless you run a "Combat as sports, no deaths without the player consent with only balanced encounters" kind of game increasing your chances of winning life threatening encounters above the minimum baseline is still the most prudent thing to do if you intend to continue adventuring. If that is barred what else is there to do with gold? Saving for retirement? As people want to continue playing the game the PC wont retire. Throw it out of the window with carousing or financing whole armies of faceless orphans with it? That gets old very fast. Buy big ticket items with hardly any acknowledgement or existence in the rules except for the price tag to simply do something with the gold? As I said above, just because monsters don't scale all that much doesn't mean that the most logical thing is to not scale yourself either. And what about the other points? It would be nice if you would address them, too. Or would you use the same answer for them? How many hours of wikipedia surfing and the time needed to implement whatever you found there into D&D in a balanced (whatever your definition of that is) way for something put into the core books without any support for it do you find acceptable? By your logic we could scrap the DMG and most of the other books and reduce the rules to "Roll a D20, high roll good, low roll bad, the rest is DMing 101. When it doubt look it up on Wikipedia" as rule books containing any form of advice is apparently only wasted space for something DMs should simply know. Just imagine how much space could have been saved if there would have only been a long list of magic item names without any rules attached to them, just like they did with strongholds. No matter the motivation the PCs will in most games be professional adventurers who fight monsters again and again and again. You are free to call them soldiers, mercenary, questors of the holy order of the white rose or any other fancy name, but they will regularily fight enemies human and nonhuman ones and their lives depend on winning those fights. So the most sensible thing for them to do is to get better fighting, no matter if their enemies scale or not. If that is not possible, which is the case without magic item economy and the lack of an equipment progression in D&D, gold loses much of its value. Their lifestyle costs are not that high and there is no real reason to save money. That leaves luxury spending or otherwise "waste" (donate, throw it into wells,...) money. [/QUOTE]
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