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What's the point of gold?
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<blockquote data-quote="Salthorae" data-source="post: 6556354" data-attributes="member: 1095"><p> <ol> <li data-xf-list-type="ol">I agree this is better suited to wikipedia research than inclusion into a DMG</li> <li data-xf-list-type="ol">This is going to depend entirely on each campaign and DM, why codify something like this?</li> <li data-xf-list-type="ol">See point 2, though I agree on the seige mechanics and hope they are included in later publications</li> <li data-xf-list-type="ol">I agree trade and merchant based money generation is woefullly short in 5e, but I enjoy games where it's almost entirely role playing/intrigue at least as much as I enjoy fighting encounters, so I like games where PC's have businesses</li> <li data-xf-list-type="ol">Same as above</li> </ol><p></p><p></p><p></p><p></p><p>If you google "Big 6 magic items" you'll find a number of threads on the subject. Here is one for you to look at: <a href="http://paizo.com/threads/rzs2lh5s&page=1?What-are-the-big-six" target="_blank">What are the Big 6?</a></p><p></p><p></p><p></p><p></p><p>As I mentioned above, my 9th level Bard has spent over 6500 gp buying, furnishing, and staffing a home in the capital city. I'm currently negotiating with a high priestess of a completely RP True Resurrection my character would like to see happen that has no direct bearing or benefit to my character or his fighting ability. Even if my diplomacy is great it's still going to cost me >15,000 gp probably, which I don't even have yet, so I'll have to continue to adventure to earn that kind of coin. I have supplied books and invested in a burgeoning library an NPC friend would like to open. Other PC's and my character are rebuilding an abandoned keep and trying to draw farmers and such to generate a tax base, that costs gold. Maintaining a wealthy lifestyle isn't actually cheap, 4gp/day x 360-365 days depending on the game world is at least 1440 gp/year needed. I'm finding plenty of things to spend my money on without worrying about buying magic items. </p><p></p><p>So I am working with my DM to find ways to spend my gold, but also integrate my PC into the game world more, and tell a more full story than just "oh I totally killed stuff". </p><p></p><p>And there are other PC's in my group who have said on more than one occasion around the table, "what do you spend money on?" They are also the ones who complain that their characters aren't integrated into the world as much as my PC is so far. So yes, it takes a bit more work, but it is far more rewarding than just "I spend gold and now I have a +1 to attack & damage."</p><p></p><p> </p><p></p><p>So talk to the DM or as DM, make sure you place items to help the characters in combat...</p><p></p><p></p><p></p><p>That's not even a fair assessment of what he was saying. I do know people who game that way, and they love it. They also have no need for the DMG. There are many general rules in the DMG that we need to run a game as a DM. But there are many things for games which are so specific to different settings that it would be almost impossible to genericize them and put them in the DMG. </p><p></p><p>There are enough rules to incorporate a magic item economy into a game world. It might take a DM a little bit of work, but the basics are there. If a DM doesn't think Sovereing glue or universal solvent should be legendary? Problem solved, they are now very rare items worth 5,001 gp. Great. IMO it's 80% of the way done if someone wanted to do magic item economy in their world. </p><p></p><p>That said, don't tell me there is nothing to use gold on... you're only limited by your imagination and yours and your DM's willingness to create a story that is more than just combat. If just combat is all you want, keep playing 3.x and/or 4e, those were great systems for gearing up and combat heavy games. </p><p></p><p>And there is nothing wrong with that. Heck, 3.0 had the whole Stronghold builder's Guide with all the nitty gritty you could want. 2e had a Castle Guide too with plots, etc. </p><p></p><p>5e is a different flavor, a different style, and currently it provides gaps and wiggle room for DM's that 3.x and 4e never did. that may not be your or other's balls of particular wax. Great, but it doesn't mean gold is useless or a throw away.</p><p></p><p>People need to keep in mind too, we're only the 3 core books into 5e right now. They may release a 5e Stronghold Builder's Guide complete with Trading post and siege rules next year we just haven't heard about it. For now? Yeah, make it up.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 6556354, member: 1095"] [LIST=1] [*]I agree this is better suited to wikipedia research than inclusion into a DMG [*]This is going to depend entirely on each campaign and DM, why codify something like this? [*]See point 2, though I agree on the seige mechanics and hope they are included in later publications [*]I agree trade and merchant based money generation is woefullly short in 5e, but I enjoy games where it's almost entirely role playing/intrigue at least as much as I enjoy fighting encounters, so I like games where PC's have businesses [*]Same as above [/LIST] If you google "Big 6 magic items" you'll find a number of threads on the subject. Here is one for you to look at: [URL="http://paizo.com/threads/rzs2lh5s&page=1?What-are-the-big-six"]What are the Big 6?[/URL] As I mentioned above, my 9th level Bard has spent over 6500 gp buying, furnishing, and staffing a home in the capital city. I'm currently negotiating with a high priestess of a completely RP True Resurrection my character would like to see happen that has no direct bearing or benefit to my character or his fighting ability. Even if my diplomacy is great it's still going to cost me >15,000 gp probably, which I don't even have yet, so I'll have to continue to adventure to earn that kind of coin. I have supplied books and invested in a burgeoning library an NPC friend would like to open. Other PC's and my character are rebuilding an abandoned keep and trying to draw farmers and such to generate a tax base, that costs gold. Maintaining a wealthy lifestyle isn't actually cheap, 4gp/day x 360-365 days depending on the game world is at least 1440 gp/year needed. I'm finding plenty of things to spend my money on without worrying about buying magic items. So I am working with my DM to find ways to spend my gold, but also integrate my PC into the game world more, and tell a more full story than just "oh I totally killed stuff". And there are other PC's in my group who have said on more than one occasion around the table, "what do you spend money on?" They are also the ones who complain that their characters aren't integrated into the world as much as my PC is so far. So yes, it takes a bit more work, but it is far more rewarding than just "I spend gold and now I have a +1 to attack & damage." So talk to the DM or as DM, make sure you place items to help the characters in combat... That's not even a fair assessment of what he was saying. I do know people who game that way, and they love it. They also have no need for the DMG. There are many general rules in the DMG that we need to run a game as a DM. But there are many things for games which are so specific to different settings that it would be almost impossible to genericize them and put them in the DMG. There are enough rules to incorporate a magic item economy into a game world. It might take a DM a little bit of work, but the basics are there. If a DM doesn't think Sovereing glue or universal solvent should be legendary? Problem solved, they are now very rare items worth 5,001 gp. Great. IMO it's 80% of the way done if someone wanted to do magic item economy in their world. That said, don't tell me there is nothing to use gold on... you're only limited by your imagination and yours and your DM's willingness to create a story that is more than just combat. If just combat is all you want, keep playing 3.x and/or 4e, those were great systems for gearing up and combat heavy games. And there is nothing wrong with that. Heck, 3.0 had the whole Stronghold builder's Guide with all the nitty gritty you could want. 2e had a Castle Guide too with plots, etc. 5e is a different flavor, a different style, and currently it provides gaps and wiggle room for DM's that 3.x and 4e never did. that may not be your or other's balls of particular wax. Great, but it doesn't mean gold is useless or a throw away. People need to keep in mind too, we're only the 3 core books into 5e right now. They may release a 5e Stronghold Builder's Guide complete with Trading post and siege rules next year we just haven't heard about it. For now? Yeah, make it up. [/QUOTE]
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