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What's the point of gold?
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<blockquote data-quote="Ahrimon" data-source="post: 6556570" data-attributes="member: 12630"><p>If I was running a game where one player acquired a magic sword and another acquired a folding boat I would build the occasional encounter where the sword helped out, and the occasional situation where the boat came in really handy. That way both players see their characters shine due to what they have. Even if all you ever run are published adventures it's not too difficult to alter something a little to let everyone have their moment in the spotlight.</p><p></p><p>I think too many people approach this from a combat situation as well as a meta situation. A magic sword (+1) may have a 5% more chance to hit, but does the character really know that? Sure it's sharper, lighter, better balanced and an all around better sword, but from an in-game point of view, is it really worth 500 to 2000 gp? If I had 10k gp to spend, sure I'd buy one. But if I've only scrapped together 2k over the last 6 months, I'm not about to blow all of my money on a slightly better sword. </p><p></p><p>Some keep bringing up the example of how an adventurer would save every cp to always have the best stuff to maximize their lifespan. And while true to a point, there are realistic limits. I work with people every day that are putting their life on the line and while some purchase enhancements to their weapons and their own body armor, they're not the absolute top of the line, they're effective for what they need though. They're still saving money for their family or saving up to buy a house or car though. Sure that $20k weapon may be the absolute best there is, but if they can get 90% of the effectiveness for $5k you can be darn sure that they're only spending $5k. That's why I think the argument that any character would spend everything they have for combat gear falls flat on it's face. The argument is that it's realistic, but then purposefully leaves out every other realistic aspect of a living breathing character.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6556570, member: 12630"] If I was running a game where one player acquired a magic sword and another acquired a folding boat I would build the occasional encounter where the sword helped out, and the occasional situation where the boat came in really handy. That way both players see their characters shine due to what they have. Even if all you ever run are published adventures it's not too difficult to alter something a little to let everyone have their moment in the spotlight. I think too many people approach this from a combat situation as well as a meta situation. A magic sword (+1) may have a 5% more chance to hit, but does the character really know that? Sure it's sharper, lighter, better balanced and an all around better sword, but from an in-game point of view, is it really worth 500 to 2000 gp? If I had 10k gp to spend, sure I'd buy one. But if I've only scrapped together 2k over the last 6 months, I'm not about to blow all of my money on a slightly better sword. Some keep bringing up the example of how an adventurer would save every cp to always have the best stuff to maximize their lifespan. And while true to a point, there are realistic limits. I work with people every day that are putting their life on the line and while some purchase enhancements to their weapons and their own body armor, they're not the absolute top of the line, they're effective for what they need though. They're still saving money for their family or saving up to buy a house or car though. Sure that $20k weapon may be the absolute best there is, but if they can get 90% of the effectiveness for $5k you can be darn sure that they're only spending $5k. That's why I think the argument that any character would spend everything they have for combat gear falls flat on it's face. The argument is that it's realistic, but then purposefully leaves out every other realistic aspect of a living breathing character. [/QUOTE]
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