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What's the point of gold?
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<blockquote data-quote="Ahrimon" data-source="post: 6556925" data-attributes="member: 12630"><p>I approach it as who in their right mind would pay for an item like that. Sure that sword is powerful, it helps guide your hand (+3 hit) and cuts effortlessly (+3 damage) and even does something else to cause horrible nastiness to those it hits. But could you realistically expect to be handed enough coin to build and outfit a small kingdom in exchange for it? What ridiculously wealthy individual in their right mind would pay for something like that.</p><p></p><p>As for your second part, the DMG does have guidelines for it. I'll concede they're not highly detailed, but that is so that the DM can customize hat they want it to be worth for their campaign and the given situation. How much does it cost in a high magic vs low magic? What if swords are strictly for nobility (Samurai?) and no one else, what would a magic sword cost in that world cost? What if it was an undead slaying weapon in a zombie invasion. You can bet that would be worth way more than a simple book price could list it as.</p><p></p><p>So yes not having a detailed system puts more onus on the DM and not everyone has the time or inclination to invest in that. And yes even in a game where the DM allows the purchase of magic items, not having a detailed list of prices could be frustrating to a player who is used to having one. But there are so many more games that are supported by these details not being hard coded than there ever could be with a detailed list.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6556925, member: 12630"] I approach it as who in their right mind would pay for an item like that. Sure that sword is powerful, it helps guide your hand (+3 hit) and cuts effortlessly (+3 damage) and even does something else to cause horrible nastiness to those it hits. But could you realistically expect to be handed enough coin to build and outfit a small kingdom in exchange for it? What ridiculously wealthy individual in their right mind would pay for something like that. As for your second part, the DMG does have guidelines for it. I'll concede they're not highly detailed, but that is so that the DM can customize hat they want it to be worth for their campaign and the given situation. How much does it cost in a high magic vs low magic? What if swords are strictly for nobility (Samurai?) and no one else, what would a magic sword cost in that world cost? What if it was an undead slaying weapon in a zombie invasion. You can bet that would be worth way more than a simple book price could list it as. So yes not having a detailed system puts more onus on the DM and not everyone has the time or inclination to invest in that. And yes even in a game where the DM allows the purchase of magic items, not having a detailed list of prices could be frustrating to a player who is used to having one. But there are so many more games that are supported by these details not being hard coded than there ever could be with a detailed list. [/QUOTE]
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What's the point of gold?
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