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What's the point of gold?
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<blockquote data-quote="Derren" data-source="post: 6557277" data-attributes="member: 2518"><p>It doesn't have to be magic items, just something useful for adventuring. Magic Items are just the most common form of "things useful for adventuring PCs can't afford at character creation) from other editions.</p><p></p><p>Just look for example at Shadowrun. There are lots of things to spend money on which makes Shadowrunning more easy. There are of course weapons and armor but you also have a lot of other things. Communication equipment, breaking and entering kits, disguises, etc. Planning a run nearly always requires you to spend money for specialized equipment while in D&D once you get your basic gear (most of which gotten during character creation) you are set for the vast majority of dungeons.</p><p>And then there are the running costs. Not only some little lifestyle expenses but also ammunition, fake IDs, evidence cleanup, DocWagon contracts, replacing hot weapons, etc. And if the rigger loses a drone during a run he is really bleeding money.</p><p>In Shadowrun you can nearly always find a useful thing to do with money.</p><p></p><p>And in 5E D&D? Once you have your class equipment money can't aid you much during adventuring. Even potions are not all that available. The only thing left to do with money is "feel good spending" like orphans and other things where you cross off money from your sheet and call that role playing or just waste it on luxuries. There are the occasional bribes needed, but the usual dungeons in D&D require that rather rarely.</p></blockquote><p></p>
[QUOTE="Derren, post: 6557277, member: 2518"] It doesn't have to be magic items, just something useful for adventuring. Magic Items are just the most common form of "things useful for adventuring PCs can't afford at character creation) from other editions. Just look for example at Shadowrun. There are lots of things to spend money on which makes Shadowrunning more easy. There are of course weapons and armor but you also have a lot of other things. Communication equipment, breaking and entering kits, disguises, etc. Planning a run nearly always requires you to spend money for specialized equipment while in D&D once you get your basic gear (most of which gotten during character creation) you are set for the vast majority of dungeons. And then there are the running costs. Not only some little lifestyle expenses but also ammunition, fake IDs, evidence cleanup, DocWagon contracts, replacing hot weapons, etc. And if the rigger loses a drone during a run he is really bleeding money. In Shadowrun you can nearly always find a useful thing to do with money. And in 5E D&D? Once you have your class equipment money can't aid you much during adventuring. Even potions are not all that available. The only thing left to do with money is "feel good spending" like orphans and other things where you cross off money from your sheet and call that role playing or just waste it on luxuries. There are the occasional bribes needed, but the usual dungeons in D&D require that rather rarely. [/QUOTE]
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