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*Dungeons & Dragons
What's the point of gold?
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<blockquote data-quote="Wicht" data-source="post: 6557295" data-attributes="member: 221"><p>No, I am not engaging in cyclical thinking - I am trying to say that if you tell the players that magic is too rare to ever buy, you yourself are increasing the perceived demand for it. </p><p></p><p></p><p></p><p>So you admit there is a market for magic items? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Even in a world where magic items are rare.</p><p></p><p></p><p></p><p>I am not sure you are proving your point. You are actually saying on the one hand you want a fixed price for what the PCs might be able to sell a magic item for, but do not want the PCs to be able to buy under the same rules. Which is fine, but one should be upfront about it. A fixed price is no more subject to abuse than a non-fixed price, especially if one considers the fixed price more of a guideline than a hard and fast price.</p><p></p><p>As for the rest of your argument, it does not have to be an either/or sort of thing. Personally, I don't have "magic marts" in my games, but magic is for sale. There are items that are readily available and if the PC wants something not available they have to work for it in some way, order it from afar, pay for middlemen, pay for transport, etc. This allows for haggling, auctioning, con-games and the market to do its thing, while still treating magic as a commodity. Again, as soon as the players want to sell an item or service, magic is a commodity whether you as DM like it or not and you should have some idea what you are going to do about it before hand.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6557295, member: 221"] No, I am not engaging in cyclical thinking - I am trying to say that if you tell the players that magic is too rare to ever buy, you yourself are increasing the perceived demand for it. So you admit there is a market for magic items? :) Even in a world where magic items are rare. I am not sure you are proving your point. You are actually saying on the one hand you want a fixed price for what the PCs might be able to sell a magic item for, but do not want the PCs to be able to buy under the same rules. Which is fine, but one should be upfront about it. A fixed price is no more subject to abuse than a non-fixed price, especially if one considers the fixed price more of a guideline than a hard and fast price. As for the rest of your argument, it does not have to be an either/or sort of thing. Personally, I don't have "magic marts" in my games, but magic is for sale. There are items that are readily available and if the PC wants something not available they have to work for it in some way, order it from afar, pay for middlemen, pay for transport, etc. This allows for haggling, auctioning, con-games and the market to do its thing, while still treating magic as a commodity. Again, as soon as the players want to sell an item or service, magic is a commodity whether you as DM like it or not and you should have some idea what you are going to do about it before hand. [/QUOTE]
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What's the point of gold?
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