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What's the point of gold?
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<blockquote data-quote="Mirtek" data-source="post: 6557552" data-attributes="member: 40810"><p>Because it's for a different game with different assumptions. That's like just grapping a random 3.x adventure and using the same number of monsters from the 3.X encounter just with their 5e stats. Could work if you're particulary lucky, but more likely you'll learn the hard way that monsters have moved up and down the CR ladder and what's a good encounter for 4 level X 3.5 PCs is not so much for 4 5e PCs of the same level.</p><p></p><p>A 3.x +1 sword is priced for a system where the BAB goes from 0 to +20 and swords from +1 to +5 with monster ACs going into the 40s. Completely different system than one were BAB goes from +2 to +6 and a AC 25 monster is incredibly tough</p><p></p><p> And by not making them so you're doing the same.</p><p>So you want WotC doing the forcing the players for you. That's still forcing groups to adhere to your playstyle, just outsourced to WotC.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 6557552, member: 40810"] Because it's for a different game with different assumptions. That's like just grapping a random 3.x adventure and using the same number of monsters from the 3.X encounter just with their 5e stats. Could work if you're particulary lucky, but more likely you'll learn the hard way that monsters have moved up and down the CR ladder and what's a good encounter for 4 level X 3.5 PCs is not so much for 4 5e PCs of the same level. A 3.x +1 sword is priced for a system where the BAB goes from 0 to +20 and swords from +1 to +5 with monster ACs going into the 40s. Completely different system than one were BAB goes from +2 to +6 and a AC 25 monster is incredibly tough And by not making them so you're doing the same. So you want WotC doing the forcing the players for you. That's still forcing groups to adhere to your playstyle, just outsourced to WotC. [/QUOTE]
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What's the point of gold?
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