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What's the point of gold?
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<blockquote data-quote="Hussar" data-source="post: 6557557" data-attributes="member: 22779"><p>It's not missing anything AFAIC. But, for those who think it is, there is a perfectly easy solution. The entire argument about "Well, it takes DM's too much time and effort to make our own" goes right out the window when you have an entire price list right there for free.</p><p></p><p></p><p></p><p>And in your games, you are perfectly free to make whatever assumptions you like. For me, I would never, ever assume that a character would have the slightest idea of the market value of anything other than the most common of items. Did Bilbo know how much Sting was worth? Or his Mithril Shirt? How much would it cost to buy Narsil? Or Glamdring? </p><p></p><p>Why would my barbarian have the slightest clue about how much a carpet of flying was worth? Other than maybe a wizard, why would any PC have more than a slightest clue? To know market value means that there has to be a market with which to be familiar. That means that there's enough commerce going on that market values get (roughly) set and widely known. If only three people in the town can possibly afford magic items, and none of them are talking to the public, why would the public have any idea beyond, "More money than I've got"? </p><p></p><p>Again, this has huge setting implications. It means that sales are so common that prices actually do get fixed. It completely ignores anything like supply and demand, which was a pretty common criticism in 3e of the price lists, and presumes that such sales are so regular that prices become known. </p><p></p><p>Here's a question for you then. How much would a noble in France be expected to pay for a finger bone of a saint in the 13th century? You have the entire Internet at your fingertips. Give me a price. Come on, it should be easy. After all, we expect our 5th level fighter to know the market price of a +1 dagger, and he doesn't have access to any sorts of mass media. This should be a simple task.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6557557, member: 22779"] It's not missing anything AFAIC. But, for those who think it is, there is a perfectly easy solution. The entire argument about "Well, it takes DM's too much time and effort to make our own" goes right out the window when you have an entire price list right there for free. And in your games, you are perfectly free to make whatever assumptions you like. For me, I would never, ever assume that a character would have the slightest idea of the market value of anything other than the most common of items. Did Bilbo know how much Sting was worth? Or his Mithril Shirt? How much would it cost to buy Narsil? Or Glamdring? Why would my barbarian have the slightest clue about how much a carpet of flying was worth? Other than maybe a wizard, why would any PC have more than a slightest clue? To know market value means that there has to be a market with which to be familiar. That means that there's enough commerce going on that market values get (roughly) set and widely known. If only three people in the town can possibly afford magic items, and none of them are talking to the public, why would the public have any idea beyond, "More money than I've got"? Again, this has huge setting implications. It means that sales are so common that prices actually do get fixed. It completely ignores anything like supply and demand, which was a pretty common criticism in 3e of the price lists, and presumes that such sales are so regular that prices become known. Here's a question for you then. How much would a noble in France be expected to pay for a finger bone of a saint in the 13th century? You have the entire Internet at your fingertips. Give me a price. Come on, it should be easy. After all, we expect our 5th level fighter to know the market price of a +1 dagger, and he doesn't have access to any sorts of mass media. This should be a simple task. [/QUOTE]
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