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What's the point of gold?
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<blockquote data-quote="Wicht" data-source="post: 6558530" data-attributes="member: 221"><p>If you want to ignore the actual rules and guidelines for item creation pricing, then yes, its doable. But if you fail to use the rules as written, or blatantly disregard the examples provided of how it should work, then its not really a problem with the rules is it? It's just an effort to look clever and one, which, in my opinion, falls a bit short. What you are exploiting is not a loophole. You are simply choosing to willfully ignore the intent. </p><p></p><p></p><p></p><p>As I said, you are using the wrong equation and if you use the wrong equation then you will get the wrong answer. Anytime there is an armor bonus granted, you use the equation "bonus squared x 1000." </p><p></p><p>Your example also disregards the principle that in order to confer an armor bonus to a wondrous item, your caster level needs to be at least two times the enhancement bonus (three if its actual armor being enchanted). Thus to enchant your robe with a +4 armor bonus using <em>mage armor</em>, you must use a CL of 8, which gives you, using your chosen formula (SL 1 x CL 8 x 2000; or 16,000 gp). Which, funny enough, is the exact same price. </p><p></p><p>Now, I'll be amongst those who admit that pricing magic items is as much art as science, and that sometimes the SRD equations give prices that are admittedly too high for what a particular wondrous item actually does. But they don't have the problem you are ascribing to them.</p><p></p><p>ADDENDUM: If you wanted to allow that robe to cast Mage Armor 1/day at that level (ie for 1 hour per day), or if you wanted it to be a charged item, or if you wanted it to have a number of uses per day, then I could see pricing it differently. But if you want it to simply be a permanent +4 armor bonus, then the 3x rules as written put the price consistently at 16,000 gp.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6558530, member: 221"] If you want to ignore the actual rules and guidelines for item creation pricing, then yes, its doable. But if you fail to use the rules as written, or blatantly disregard the examples provided of how it should work, then its not really a problem with the rules is it? It's just an effort to look clever and one, which, in my opinion, falls a bit short. What you are exploiting is not a loophole. You are simply choosing to willfully ignore the intent. As I said, you are using the wrong equation and if you use the wrong equation then you will get the wrong answer. Anytime there is an armor bonus granted, you use the equation "bonus squared x 1000." Your example also disregards the principle that in order to confer an armor bonus to a wondrous item, your caster level needs to be at least two times the enhancement bonus (three if its actual armor being enchanted). Thus to enchant your robe with a +4 armor bonus using [I]mage armor[/I], you must use a CL of 8, which gives you, using your chosen formula (SL 1 x CL 8 x 2000; or 16,000 gp). Which, funny enough, is the exact same price. Now, I'll be amongst those who admit that pricing magic items is as much art as science, and that sometimes the SRD equations give prices that are admittedly too high for what a particular wondrous item actually does. But they don't have the problem you are ascribing to them. ADDENDUM: If you wanted to allow that robe to cast Mage Armor 1/day at that level (ie for 1 hour per day), or if you wanted it to be a charged item, or if you wanted it to have a number of uses per day, then I could see pricing it differently. But if you want it to simply be a permanent +4 armor bonus, then the 3x rules as written put the price consistently at 16,000 gp. [/QUOTE]
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