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What's the point of gold?
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<blockquote data-quote="jgsugden" data-source="post: 7517764" data-attributes="member: 2629"><p>Note that D&D is not called a Mechanics Playing Game. It is an RPG. If you're not interested in the story, you're likely going to be better off playing board games that are designed to focus on giving you mechanical staisfaction rather than games where the ability to tell a great story is put before the pure strategic and tactical balance of the game.</p><p>Yeah, I suppose it is impossible to have HEIST adventure.Your party is 4 to 7 beings in a world. There are a near infinite supply of others that can also want to have a say in what you could do with the funds.One of many options for the gold....I'll agree that having the PCs argue over variances and change orders on the pantry door frame is not likely to be great RPG fodder, but it doesn't need to be a micromanaging freak show. PCs hire someone to run the construction - just like the real world - and then they only need to worry about the big story worthy issues, like the results of building on haunted lands, </p><p></p><p>If the complaint is that there is nothing to do with gold in 5E because you don't want to tell a story realistic enough for money to be a concern... well, I'd suggest that there is a lot more to D&D for you to explore. There are sections of the PHB and DMG that are worth a nice long and slow read.</p><p></p><p>And if your DM doesn't 'run that type of game'... the DM is not the only one telling the story. Try inserting the most interesting ideas suggested in this thread into the game yourself by having your PC decide to put the money to use and doing something with it. The DM creates the world, but the heroes of the story - the PCs - decide what to do with that creation.</p><p></p><p>For more ideas about how to make all of this type of thing run and interesting, try listening to the Critical Role podcast. they handle money and magic items differently than I would but it is one example of a great way to go as a player and as a DM.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7517764, member: 2629"] Note that D&D is not called a Mechanics Playing Game. It is an RPG. If you're not interested in the story, you're likely going to be better off playing board games that are designed to focus on giving you mechanical staisfaction rather than games where the ability to tell a great story is put before the pure strategic and tactical balance of the game. Yeah, I suppose it is impossible to have HEIST adventure.Your party is 4 to 7 beings in a world. There are a near infinite supply of others that can also want to have a say in what you could do with the funds.One of many options for the gold....I'll agree that having the PCs argue over variances and change orders on the pantry door frame is not likely to be great RPG fodder, but it doesn't need to be a micromanaging freak show. PCs hire someone to run the construction - just like the real world - and then they only need to worry about the big story worthy issues, like the results of building on haunted lands, If the complaint is that there is nothing to do with gold in 5E because you don't want to tell a story realistic enough for money to be a concern... well, I'd suggest that there is a lot more to D&D for you to explore. There are sections of the PHB and DMG that are worth a nice long and slow read. And if your DM doesn't 'run that type of game'... the DM is not the only one telling the story. Try inserting the most interesting ideas suggested in this thread into the game yourself by having your PC decide to put the money to use and doing something with it. The DM creates the world, but the heroes of the story - the PCs - decide what to do with that creation. For more ideas about how to make all of this type of thing run and interesting, try listening to the Critical Role podcast. they handle money and magic items differently than I would but it is one example of a great way to go as a player and as a DM. [/QUOTE]
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