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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7517993" data-attributes="member: 23751"><p>Statistical significance simply does not apply, though. You can't shove a definition that isn't relevant into the mix. </p><p></p><p>Here is the definition you are trying to kludge through, "<span style="color: #6A6A6A"><span style="font-family: 'Roboto'"><strong>Statistically significant</strong></span></span><span style="color: #545454"><span style="font-family: 'Roboto'"> is the likelihood that a relationship between two or more variables is caused by something other than chance." </span></span></p><p></p><p>That isn't meaningful in a comparison of mechanics and non-mechanics. </p><p></p><p></p><p></p><p>To you. If you would just admit that these statements of yours only apply to you, my objections would go away.</p><p></p><p></p><p></p><p>Prove that claim. For my part, I see that the rules system includes non-mechanics that have great meaning.</p><p></p><p></p><p></p><p>There's only ever a roll if the outcome is uncertain. The DM can decide yes or no without a formula. That's part of the rules.</p><p></p><p></p><p></p><p>The bolded portion means that the part after it really isn't true. If a rule were essential, it would be needed to play D&D.</p><p></p><p></p><p></p><p></p><p>I'm not separating anything. I'm telling you how much weight of importance I give to each category. Some people prefer mechanics more than roleplay. I prefer roleplay more than mechanics. Yet others prefer an equal balance. That isn't a separation. It's just telling you where my focus is.</p><p></p><p></p><p></p><p>That wasn't my comment.</p><p></p><p></p><p>No. If YOU want gold to matter, YOU have to do the work to make it matter yourself. I don't have to do any work, because it already matters in the rules as written. The Downtime Activities section consists of rules that are written and covers much of what I have been saying. You play the game differently than I do, and that difference has created this problem for you.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7517993, member: 23751"] Statistical significance simply does not apply, though. You can't shove a definition that isn't relevant into the mix. Here is the definition you are trying to kludge through, "[COLOR=#6A6A6A][FONT=Roboto][B]Statistically significant[/B][/FONT][/COLOR][COLOR=#545454][FONT=Roboto] is the likelihood that a relationship between two or more variables is caused by something other than chance." [/FONT][/COLOR] That isn't meaningful in a comparison of mechanics and non-mechanics. To you. If you would just admit that these statements of yours only apply to you, my objections would go away. Prove that claim. For my part, I see that the rules system includes non-mechanics that have great meaning. There's only ever a roll if the outcome is uncertain. The DM can decide yes or no without a formula. That's part of the rules. The bolded portion means that the part after it really isn't true. If a rule were essential, it would be needed to play D&D. I'm not separating anything. I'm telling you how much weight of importance I give to each category. Some people prefer mechanics more than roleplay. I prefer roleplay more than mechanics. Yet others prefer an equal balance. That isn't a separation. It's just telling you where my focus is. That wasn't my comment. No. If YOU want gold to matter, YOU have to do the work to make it matter yourself. I don't have to do any work, because it already matters in the rules as written. The Downtime Activities section consists of rules that are written and covers much of what I have been saying. You play the game differently than I do, and that difference has created this problem for you. [/QUOTE]
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