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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7518102" data-attributes="member: 23751"><p>That one is not objective, either. "Particular meaning" is subjective. What has a particular meaning to you, might not have the same meaning to me. Look at the example given for that definition.</p><p></p><p>2. having a particular meaning; indicative of something.</p><p>"in times of stress her dreams seemed to her especially significant"</p><p></p><p>What do I care what you dream meant to you. It was particularly meaningful in your life, but it means diddly squat in mine.</p><p></p><p></p><p></p><p>Let's take initiative. What does it indicate for everyone? As people are so fond of telling me, people interpret rules differently, so even the text very often doesn't have a single, objective meaning. This is especially true in 5e where the game was designed not to have particular meaning. "Rulings over rules" and all that jazz.</p><p></p><p></p><p></p><p>It's not semantics. As noted above, "particular meaning" is very subjective. Alignment has very particular meaning for many people, but doesn't mean much of anything to me. Despite there being no mechanics in 5e for it, alignment does have particular meaning.</p><p></p><p></p><p></p><p>What formula did I use to come up with a yes or no? As noted by [MENTION=6919838]5ekyu[/MENTION], there are too many factors to consider to even be able set down some sort of formula. You can give 10 DMs the same circumstances, and you will have some automatically say yes, some automatically say no, and some give a roll with varying DCs. That's not formulaic in any way.</p><p></p><p></p><p></p><p>For every "It's not real D&D" that I heard about 4e, I also heard "Yes this is real D&D" from someone else. If that's not indicative that "What D&D is" is subjective, I don't know what is. </p><p></p><p></p><p></p><p>There absolutely is a distinction. Roll D20 + ability modifier and if you equal or exceed AC, you hit, is not roleplaying. It's a mechanic for attacks. In the game when you tell me that you swing your sword at Brave Sir Robbin's head while calling him a yellow bellied sap sucker, it's roleplaying. Only the other side, when a PC and an NPC simply have a talk about something, that's roleplaying without any mechanics whatsoever.</p><p></p><p></p><p></p><p>No worries. I THINK it might have been [MENTION=6919838]5ekyu[/MENTION] if it matters. Not positive, though.</p><p></p><p></p><p></p><p>General or specific, I still don't have to do any work to make it matter. It already matters within the rules as provided to me.</p><p></p><p></p><p></p><p>Downtime includes building freaking castles, buying land, building temples in every city of every country, and more. That's not trivially inexpensive.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7518102, member: 23751"] That one is not objective, either. "Particular meaning" is subjective. What has a particular meaning to you, might not have the same meaning to me. Look at the example given for that definition. 2. having a particular meaning; indicative of something. "in times of stress her dreams seemed to her especially significant" What do I care what you dream meant to you. It was particularly meaningful in your life, but it means diddly squat in mine. Let's take initiative. What does it indicate for everyone? As people are so fond of telling me, people interpret rules differently, so even the text very often doesn't have a single, objective meaning. This is especially true in 5e where the game was designed not to have particular meaning. "Rulings over rules" and all that jazz. It's not semantics. As noted above, "particular meaning" is very subjective. Alignment has very particular meaning for many people, but doesn't mean much of anything to me. Despite there being no mechanics in 5e for it, alignment does have particular meaning. What formula did I use to come up with a yes or no? As noted by [MENTION=6919838]5ekyu[/MENTION], there are too many factors to consider to even be able set down some sort of formula. You can give 10 DMs the same circumstances, and you will have some automatically say yes, some automatically say no, and some give a roll with varying DCs. That's not formulaic in any way. For every "It's not real D&D" that I heard about 4e, I also heard "Yes this is real D&D" from someone else. If that's not indicative that "What D&D is" is subjective, I don't know what is. There absolutely is a distinction. Roll D20 + ability modifier and if you equal or exceed AC, you hit, is not roleplaying. It's a mechanic for attacks. In the game when you tell me that you swing your sword at Brave Sir Robbin's head while calling him a yellow bellied sap sucker, it's roleplaying. Only the other side, when a PC and an NPC simply have a talk about something, that's roleplaying without any mechanics whatsoever. No worries. I THINK it might have been [MENTION=6919838]5ekyu[/MENTION] if it matters. Not positive, though. General or specific, I still don't have to do any work to make it matter. It already matters within the rules as provided to me. Downtime includes building freaking castles, buying land, building temples in every city of every country, and more. That's not trivially inexpensive. [/QUOTE]
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