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What's the point of gold?
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<blockquote data-quote="Sadras" data-source="post: 7518517" data-attributes="member: 6688277"><p>If I understand you correctly...</p><p></p><p></p><p></p><p>As others have already mentioned this can be done by significantly reducing the treasure parcels from adventuring and/or increasing the lifestyle expenditure table.</p><p></p><p></p><p></p><p>i.e. So acting ostentatious or like a pauper may have negative or positive mechanical effects that effect your social checks within a settlement or the types of adventuring offers that are made or the cost of services afforded to you or your fame/reputation.</p><p>Excessive socialising might improve ones network but could also attract the ire of the clergy, attract communicable disease, attract opportunists (thieves, charlatans...etc). </p><p></p><p></p><p></p><p>So masterwork items and specialised services.</p><p>(a) melee weapons that may provide a +1 damage or range weapons that increase range by x; </p><p>(b) armour that is much lighter; </p><p>(c) clothing that provides a bonus/negative on persuasion checks (depending on the area);</p><p>(d) specialised clothing for terrain (where std clothing in such terrain would incur disadvantage)</p><p>(e) oil that lasts 1.5 times as long</p><p>(f) a steed with 5' extra movement, OR +5 more hit points, OR that does +1 damage, OR whose Dexterity has an additional +1 modifier; </p><p>(g) services of specialist armourer whose maintenance provides additional 2 points of prevention damage for 5 hits;</p><p>(h) services of a greater sage, whose valuable information affords you a single inspiration point when dealing with the monster you sought advice for;</p><p>(i) fine hearty meal at a diner whose consumption recovers a hit point or HD;</p><p>(j) a lecture from an priest elder whose powerfully inspiring words recover short rest abilities;</p><p>(k) an evening of the finest entertainment the city can afford, gaining advantage on one social roll the next day;</p><p>(l) well illustrated map with heavy notations on a particular area, providing a +1 on survival checks for the journey;</p><p>(m) spellbook of exceptional quality and made from rare material which is perhaps lighter in weight and allows for more spells;</p><p></p><p>Is this the kind of mechanics and/or consequences to the RPG economy you are seeking?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7518517, member: 6688277"] If I understand you correctly... As others have already mentioned this can be done by significantly reducing the treasure parcels from adventuring and/or increasing the lifestyle expenditure table. i.e. So acting ostentatious or like a pauper may have negative or positive mechanical effects that effect your social checks within a settlement or the types of adventuring offers that are made or the cost of services afforded to you or your fame/reputation. Excessive socialising might improve ones network but could also attract the ire of the clergy, attract communicable disease, attract opportunists (thieves, charlatans...etc). So masterwork items and specialised services. (a) melee weapons that may provide a +1 damage or range weapons that increase range by x; (b) armour that is much lighter; (c) clothing that provides a bonus/negative on persuasion checks (depending on the area); (d) specialised clothing for terrain (where std clothing in such terrain would incur disadvantage) (e) oil that lasts 1.5 times as long (f) a steed with 5' extra movement, OR +5 more hit points, OR that does +1 damage, OR whose Dexterity has an additional +1 modifier; (g) services of specialist armourer whose maintenance provides additional 2 points of prevention damage for 5 hits; (h) services of a greater sage, whose valuable information affords you a single inspiration point when dealing with the monster you sought advice for; (i) fine hearty meal at a diner whose consumption recovers a hit point or HD; (j) a lecture from an priest elder whose powerfully inspiring words recover short rest abilities; (k) an evening of the finest entertainment the city can afford, gaining advantage on one social roll the next day; (l) well illustrated map with heavy notations on a particular area, providing a +1 on survival checks for the journey; (m) spellbook of exceptional quality and made from rare material which is perhaps lighter in weight and allows for more spells; Is this the kind of mechanics and/or consequences to the RPG economy you are seeking? [/QUOTE]
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