Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7519221" data-attributes="member: 6779196"><p>I trust that you did not mean it to come off this way, but this is an extremely reductive and, frankly, demeaning representation of the view I presented. And not because of the hyperbolic sketch comedy bit, but because it reduces all adventuring to fighting monsters and getting loot, which are actually pretty low on the list of reasons I like adventuring.</p><p></p><p>I understand that my playstyle preferences are not shared by everyone, and I have absolutely no problem with the folks who prefer games that focus more on the characters’ day-to-day lives than on the adventures they go on. But for some reason, that crowd seems either unable or unwilling to accept that those of us who prefer to focus on the adventures don’t necessarily feel that way out of a desire for combat and character optimization.</p><p></p><p>For me, the interesting part of the game is making choices as I imagine my character might. More specifically, making difficult choices with significant consequences. I find that more such choices occur during uptime than during downtime. Is part of that the tactical decision-making that occurs in combat and the character building choices that occur when you gain more levels or new loot? Of course. But those are far from the only difficult, consequential choices made on adventures. What do you do when presented with a situation where you can’t save everyone? Who do you prioritize? Do you protect this village now, or sacrifice it to strike a blow against the villain who might do more harm later? Do you take the safe route along the road, or the fast route through the fire swamp? D&D, to me, is a game of presenting scenarios where there is dramatic conflict, and asking the players, “what do you do?” And downtime, in my experience is not that. It <em>could</em> be an entertaining mini-game, much like character building is, if the choices you made during downtime had an impact during uptime. Then it becomes a dramatic, consequential decision point, instead of a (for lack of a better term, and please let me know if there’s a better one to use here) fluffy one.</p><p></p><p>And for all the pushback I keep getting about “that’s fine for YOU, but not everyone plays that way,” it seems to be totally acceptable to be dismissive of the way I play, with comments like “These threads always amuse me, as if there’s no point spending your paycheck on anything that doesn’t help you defend yourself from hobos,” or framing me as only liking adventuring because I like getting rewards that make me better at adventuring. I actually hate advancement treadmills (my biggest beef with what was otherwise my favorite edition of D&D), because they reduce depth by making advancement a content gate instead of a meaningful decision point.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7519221, member: 6779196"] I trust that you did not mean it to come off this way, but this is an extremely reductive and, frankly, demeaning representation of the view I presented. And not because of the hyperbolic sketch comedy bit, but because it reduces all adventuring to fighting monsters and getting loot, which are actually pretty low on the list of reasons I like adventuring. I understand that my playstyle preferences are not shared by everyone, and I have absolutely no problem with the folks who prefer games that focus more on the characters’ day-to-day lives than on the adventures they go on. But for some reason, that crowd seems either unable or unwilling to accept that those of us who prefer to focus on the adventures don’t necessarily feel that way out of a desire for combat and character optimization. For me, the interesting part of the game is making choices as I imagine my character might. More specifically, making difficult choices with significant consequences. I find that more such choices occur during uptime than during downtime. Is part of that the tactical decision-making that occurs in combat and the character building choices that occur when you gain more levels or new loot? Of course. But those are far from the only difficult, consequential choices made on adventures. What do you do when presented with a situation where you can’t save everyone? Who do you prioritize? Do you protect this village now, or sacrifice it to strike a blow against the villain who might do more harm later? Do you take the safe route along the road, or the fast route through the fire swamp? D&D, to me, is a game of presenting scenarios where there is dramatic conflict, and asking the players, “what do you do?” And downtime, in my experience is not that. It [i]could[/i] be an entertaining mini-game, much like character building is, if the choices you made during downtime had an impact during uptime. Then it becomes a dramatic, consequential decision point, instead of a (for lack of a better term, and please let me know if there’s a better one to use here) fluffy one. And for all the pushback I keep getting about “that’s fine for YOU, but not everyone plays that way,” it seems to be totally acceptable to be dismissive of the way I play, with comments like “These threads always amuse me, as if there’s no point spending your paycheck on anything that doesn’t help you defend yourself from hobos,” or framing me as only liking adventuring because I like getting rewards that make me better at adventuring. I actually hate advancement treadmills (my biggest beef with what was otherwise my favorite edition of D&D), because they reduce depth by making advancement a content gate instead of a meaningful decision point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
Top