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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7520151" data-attributes="member: 23751"><p>If they are going in a direction anyway, it's not a railroad. A railroad happens if they CANNOT go off the rails and into a different direction. </p><p></p><p></p><p></p><p>No. I'm saying half to two thirds of my game doesn't involve using much in the way of book mechanics. There is a lot of roleplaying where no rolls happen, swords and other magic items don't come into play, etc., but where things like PC castles, temples and so on, would come into play. I and my players enjoy a good fight, but we don't do tons of fights like some other groups do.</p><p></p><p></p><p></p><p>Yeah. That's not really my cup of tea, either. </p><p></p><p></p><p></p><p>There isn't a rule in the game(or lack of one) that isn't a problem for some number of people. You can't please everyone, nor should you try. As for the "money is not useful" critique, it's because it's presented as a general issue, which it isn't. If a majority of people find money to be useful in 5e, then it doesn't really qualify as a general issue. </p><p></p><p>For the people who do find it to be an issue, [MENTION=6799753]lowkey13[/MENTION] is right. Past products are a wealth of information and help. I STILL use the Encyclopedia Magica and probably always will. I go back to my 2e stuff for lore all the time. Personally, I've found official magic item pricing to be horrible, so I've had to come up with my own prices for things since 3e came out, and the magic item pricing in Xanthar's hasn't changed that, though the rest of the magic item purchasing rules in Xanthar's seem solid to me.</p><p></p><p></p><p></p><p>Right, but it isn't "absolutely anything." The players have a built in filter which is their PC. They will be purchasing based on the PC's wants and desires, which aren't going to be so broad, but also aren't going to be stifled by over regulation.</p><p></p><p>For the bolded part, we are in agreement. Simple, general advice like that is golden as far as I'm concerned. It gives the DM and players the spark to come up with ways to do things(not just spend gold), while not being specific enough to stifle creativity. </p><p></p><p>Have you looked at what Xanthar's has for downtime activities? It's pretty easy to just adapt that to uptime and have at it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7520151, member: 23751"] If they are going in a direction anyway, it's not a railroad. A railroad happens if they CANNOT go off the rails and into a different direction. No. I'm saying half to two thirds of my game doesn't involve using much in the way of book mechanics. There is a lot of roleplaying where no rolls happen, swords and other magic items don't come into play, etc., but where things like PC castles, temples and so on, would come into play. I and my players enjoy a good fight, but we don't do tons of fights like some other groups do. Yeah. That's not really my cup of tea, either. There isn't a rule in the game(or lack of one) that isn't a problem for some number of people. You can't please everyone, nor should you try. As for the "money is not useful" critique, it's because it's presented as a general issue, which it isn't. If a majority of people find money to be useful in 5e, then it doesn't really qualify as a general issue. For the people who do find it to be an issue, [MENTION=6799753]lowkey13[/MENTION] is right. Past products are a wealth of information and help. I STILL use the Encyclopedia Magica and probably always will. I go back to my 2e stuff for lore all the time. Personally, I've found official magic item pricing to be horrible, so I've had to come up with my own prices for things since 3e came out, and the magic item pricing in Xanthar's hasn't changed that, though the rest of the magic item purchasing rules in Xanthar's seem solid to me. Right, but it isn't "absolutely anything." The players have a built in filter which is their PC. They will be purchasing based on the PC's wants and desires, which aren't going to be so broad, but also aren't going to be stifled by over regulation. For the bolded part, we are in agreement. Simple, general advice like that is golden as far as I'm concerned. It gives the DM and players the spark to come up with ways to do things(not just spend gold), while not being specific enough to stifle creativity. Have you looked at what Xanthar's has for downtime activities? It's pretty easy to just adapt that to uptime and have at it. [/QUOTE]
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