Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7520214" data-attributes="member: 6919838"><p>Yup but that wouldn't be any better if the "activity" was the rogue moving off to go steal something and the fighter in heavy armor was left out either - i think we both agree there. </p><p></p><p>I think an example of a Gm showing poor time management between players and characters at a game is a good example of bad GMing but not an example of a bad system.</p><p></p><p>Myself, i would (if i was Ok with the one player spending business time by the established expectations in session zero of solo play) have spent as much time with the monk and activities involving them and their choices for directions and what to do - even if that meant throwing incidents and instigations their way.</p><p></p><p>*BUT* If one player at a table is expecting player-character-driven-business-spreadsheet sessions *and* another player is expecting event driven group delves and so forth then the GM has seemingly failed to establish from the outset the game they are getting into.</p><p></p><p>When i ran VtM games, there would be entire sessions where the PCs never saw each other and we bounced from one to another with each playing through very interesting very character driven and character specific scenes - with occasional group response and teamwork. It was appropriate for that type of game in that system as we intended to play it. We also kept the sessions to 2-3 players, no more, due to the high percentage of solo play.</p><p></p><p>In my more group oriented play with more players at the table, we establish the reverse - occasional solo scenes but predominantly the scenes will be group or at least pairs. The specific statements focus that if its a solo outing it will (barring rare exception) be handled by "narrative summary in a no more than 5 minutes" (at the table) or by "email between sessions" because that suits the style of gameplay we are after and number pf players per length of session we have.</p><p></p><p>A GM with players who both believe they are playing right but where they are directly opposite playstyles that clash has a bad mix that has nothing to do with system. Its not about gold support vs stealth support vs sword support vs ye olde magic shoppee support at that point. Its about "are we playing the same game."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7520214, member: 6919838"] Yup but that wouldn't be any better if the "activity" was the rogue moving off to go steal something and the fighter in heavy armor was left out either - i think we both agree there. I think an example of a Gm showing poor time management between players and characters at a game is a good example of bad GMing but not an example of a bad system. Myself, i would (if i was Ok with the one player spending business time by the established expectations in session zero of solo play) have spent as much time with the monk and activities involving them and their choices for directions and what to do - even if that meant throwing incidents and instigations their way. *BUT* If one player at a table is expecting player-character-driven-business-spreadsheet sessions *and* another player is expecting event driven group delves and so forth then the GM has seemingly failed to establish from the outset the game they are getting into. When i ran VtM games, there would be entire sessions where the PCs never saw each other and we bounced from one to another with each playing through very interesting very character driven and character specific scenes - with occasional group response and teamwork. It was appropriate for that type of game in that system as we intended to play it. We also kept the sessions to 2-3 players, no more, due to the high percentage of solo play. In my more group oriented play with more players at the table, we establish the reverse - occasional solo scenes but predominantly the scenes will be group or at least pairs. The specific statements focus that if its a solo outing it will (barring rare exception) be handled by "narrative summary in a no more than 5 minutes" (at the table) or by "email between sessions" because that suits the style of gameplay we are after and number pf players per length of session we have. A GM with players who both believe they are playing right but where they are directly opposite playstyles that clash has a bad mix that has nothing to do with system. Its not about gold support vs stealth support vs sword support vs ye olde magic shoppee support at that point. Its about "are we playing the same game." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the point of gold?
Top