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What's the point of gold?
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<blockquote data-quote="Derren" data-source="post: 7522923" data-attributes="member: 2518"><p>Yes, advice like "to keep the players interested in intrigue promise them combat support."</p><p></p><p>Most of the DMG is about painting a broad picture without going into much detail and where to place monsters.</p><p>D&D 5E is very bad at anything that does not involve combat. For example you only have a single tool at your disposal, namely charisma checks. No skill, no specialzation, nothing else. And also for all other tasks you only have very generic tool profiencies which are given out by class. Classes which focus by 90% on killing things.</p><p>Running anything besides combat in D&D is basically free form make believe as the books have no supporting rules or even guidelines to support it.</p><p></p><p>How does a typical day of a barbarian look? What does a bard do when he is not out there to hack things apart? How do the PCs fit into the world at all? What does it mean to be a citizen/adventurer? What are your rights and responsibilities?</p><p>Or at a larger scale, how do the typical D&D societies work, how does magic affect them. What can the PCs expect if they manage to rise in status and become a noble (or start as one)? Or how does the economy and guilds work including wizards and spellcasting clerics?</p><p></p><p>If D&D was really interested in gameplay besides dungeon crawls the books would talk about those things and offer more detailed rules for things besides combat so that the DM and Players have a baseline they can use to customize things, especially when they have no in deep knowledge of feudal systems besides that there were kings. But instead there is silence and everyone has to do all the work himself.</p><p></p><p>And thats exactly where gold in 5E is. It was decided that gold does not enhance combat any more and D&D does not care about non combat uses.</p><p>As I said, other systems are much, much better than D&D for non combat gameplay as they both offer guidelines and rules while D&D ignores both.</p></blockquote><p></p>
[QUOTE="Derren, post: 7522923, member: 2518"] Yes, advice like "to keep the players interested in intrigue promise them combat support." Most of the DMG is about painting a broad picture without going into much detail and where to place monsters. D&D 5E is very bad at anything that does not involve combat. For example you only have a single tool at your disposal, namely charisma checks. No skill, no specialzation, nothing else. And also for all other tasks you only have very generic tool profiencies which are given out by class. Classes which focus by 90% on killing things. Running anything besides combat in D&D is basically free form make believe as the books have no supporting rules or even guidelines to support it. How does a typical day of a barbarian look? What does a bard do when he is not out there to hack things apart? How do the PCs fit into the world at all? What does it mean to be a citizen/adventurer? What are your rights and responsibilities? Or at a larger scale, how do the typical D&D societies work, how does magic affect them. What can the PCs expect if they manage to rise in status and become a noble (or start as one)? Or how does the economy and guilds work including wizards and spellcasting clerics? If D&D was really interested in gameplay besides dungeon crawls the books would talk about those things and offer more detailed rules for things besides combat so that the DM and Players have a baseline they can use to customize things, especially when they have no in deep knowledge of feudal systems besides that there were kings. But instead there is silence and everyone has to do all the work himself. And thats exactly where gold in 5E is. It was decided that gold does not enhance combat any more and D&D does not care about non combat uses. As I said, other systems are much, much better than D&D for non combat gameplay as they both offer guidelines and rules while D&D ignores both. [/QUOTE]
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