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What's the point of gold?
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<blockquote data-quote="5ekyu" data-source="post: 7522939" data-attributes="member: 6919838"><p>gotta say again - a lot of perspective shaping perception here. </p><p></p><p>"Most of the DMG is about painting a broad picture without going into much detail and where to place monsters."</p><p></p><p>of course a lot of the DMg is about broad strokes and the hows - not the "what's" because it is the guide providing tools not the setting sourcebook for a particular world.</p><p></p><p>" For example you only have a single tool at your disposal, namely charisma checks. No skill, no specialzation, nothing else. "</p><p></p><p>There is a system where the DC is determined by the GM based on some base standards. There are sections to help the Gm establish his consistency in assignment and even on setting minimus for auto-success. </p><p></p><p>In addition the are indeed skills (proficiency) and specialization (various expertise and equivalents) and the whole advantage and disadvantage system to create far more than just one tool (Remember as well that wisdom checks often follow along with charisma check situations) - or at least let that tool become a multi-tool socket wrench wonder-kit.</p><p></p><p>But if one comes at it with the perception of seeing "one tool" one may very well not get into any of these details.</p><p></p><p>As for all the "day in the life of..." there are downtime activities but even so a lot of that would be determined by setting books. however, "what do you do today..." is more of a character question than a rules or setting question. I would hope that were true in most any RPG system. Do we need rules for playing thru the drinking in a bar parts or cant we just roleplay those?</p><p></p><p>Wont argue at all that there are other systems you prefer for how they handle non-combat stuff... everybody has their preferences after all. But to say D&D has ignored them is just not accurate.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7522939, member: 6919838"] gotta say again - a lot of perspective shaping perception here. "Most of the DMG is about painting a broad picture without going into much detail and where to place monsters." of course a lot of the DMg is about broad strokes and the hows - not the "what's" because it is the guide providing tools not the setting sourcebook for a particular world. " For example you only have a single tool at your disposal, namely charisma checks. No skill, no specialzation, nothing else. " There is a system where the DC is determined by the GM based on some base standards. There are sections to help the Gm establish his consistency in assignment and even on setting minimus for auto-success. In addition the are indeed skills (proficiency) and specialization (various expertise and equivalents) and the whole advantage and disadvantage system to create far more than just one tool (Remember as well that wisdom checks often follow along with charisma check situations) - or at least let that tool become a multi-tool socket wrench wonder-kit. But if one comes at it with the perception of seeing "one tool" one may very well not get into any of these details. As for all the "day in the life of..." there are downtime activities but even so a lot of that would be determined by setting books. however, "what do you do today..." is more of a character question than a rules or setting question. I would hope that were true in most any RPG system. Do we need rules for playing thru the drinking in a bar parts or cant we just roleplay those? Wont argue at all that there are other systems you prefer for how they handle non-combat stuff... everybody has their preferences after all. But to say D&D has ignored them is just not accurate. [/QUOTE]
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