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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7523204" data-attributes="member: 23751"><p>Which is minimal. Most of it is about how to create worlds, and the non-combat portion of the game.</p><p></p><p></p><p></p><p>It's not supposed to go into detail. It's about teaching the DM how to create non-combat situations, and then a bit about combat. If you want detail, you should buy a setting, which creates those details for you.</p><p></p><p></p><p></p><p>Um, I don't know what game you are playing, but it isn't 5e. The 5e I play has more than charisma checks for non-combat. It also has strength, dexterity, constitution, wisdom, and intelligence. Unlike combat, which is much more limited, there are millions of things you can do with all of your stats for non-combat checks.</p><p></p><p></p><p></p><p>Except 24 pages of races with tons of non-combat stuff, 20 pages in the personality and backgrounds section, 17 pages in the ability scores and adventuring section, and dozens of non-combat spells, all in the PHB. And then most of the DMG.</p><p></p><p></p><p></p><p>Why would you want the game to tell you what your barbarian has to do during the day? As a player, I want to have control over what my PC does. Maybe I go to the bar. While I'm there I get into a non-combat strength ability check to arm wrestle. Then I engage a non-combat dexterity check to play darts. Perhaps I engage a charisma ability check to hit on the barmaid, and then perform a non-combat dex check to avoid the slap. He likes to drink, so a non-combat con check to avoid getting drunk is probably in order. Later, I question the bartender about our quest with a non-combat charisma check, and consider his information with a non-combat intelligence check to see what else I know about what he revealed. And much, much more. And that's just at the bar. There's a whole city full of non-combat goodness for my barbarian to engage during the day. Much more than the limited combat bar fight he had before leaving.</p><p></p><p></p><p></p><p>Open your mind and engage some creativity. The game provides you with all the tools you need to engage in far more than just dungeon crawls. If you don't want to be creative, buy a setting.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7523204, member: 23751"] Which is minimal. Most of it is about how to create worlds, and the non-combat portion of the game. It's not supposed to go into detail. It's about teaching the DM how to create non-combat situations, and then a bit about combat. If you want detail, you should buy a setting, which creates those details for you. Um, I don't know what game you are playing, but it isn't 5e. The 5e I play has more than charisma checks for non-combat. It also has strength, dexterity, constitution, wisdom, and intelligence. Unlike combat, which is much more limited, there are millions of things you can do with all of your stats for non-combat checks. Except 24 pages of races with tons of non-combat stuff, 20 pages in the personality and backgrounds section, 17 pages in the ability scores and adventuring section, and dozens of non-combat spells, all in the PHB. And then most of the DMG. Why would you want the game to tell you what your barbarian has to do during the day? As a player, I want to have control over what my PC does. Maybe I go to the bar. While I'm there I get into a non-combat strength ability check to arm wrestle. Then I engage a non-combat dexterity check to play darts. Perhaps I engage a charisma ability check to hit on the barmaid, and then perform a non-combat dex check to avoid the slap. He likes to drink, so a non-combat con check to avoid getting drunk is probably in order. Later, I question the bartender about our quest with a non-combat charisma check, and consider his information with a non-combat intelligence check to see what else I know about what he revealed. And much, much more. And that's just at the bar. There's a whole city full of non-combat goodness for my barbarian to engage during the day. Much more than the limited combat bar fight he had before leaving. Open your mind and engage some creativity. The game provides you with all the tools you need to engage in far more than just dungeon crawls. If you don't want to be creative, buy a setting. [/QUOTE]
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