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What's the point of magic arrows?
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<blockquote data-quote="LordAO" data-source="post: 1333980" data-attributes="member: 6010"><p>I recently got my 3.5 books and was planning on making an Arcane Archer. However, to my dread I saw the new rules on magical ammunition. The bow and arrow no longer stack. Further, the bow will even make your arrow magical for the purpose of overcoming damage reduction! I thought that maybe the bow added to hit and the arrows to damage. But to my dismay even that turned out to be incorrect.</p><p></p><p>The simple truth is, in 3.5 edition, there is absolutely no point to magic arrows. If you have a +5 bow, a +5 arrow will do nothing. Nothing at all, even though magic arrows have an enormous cost. This is even more disheartening for the Arcane Archer. The main feature of that class is the ability to enchant arrows for free as you shoot them. Yes, they still have that ability, but it is now worthless to any character who has a magical +X bow. Arcane Archers used to be the kings of penetrating damage reduction, yet a simple +1 bow makes even that pointless.</p><p></p><p>Yeah, I suppose I could load up my bow with special abilities, but there is still the annoyance of having the base +1 bonus (which all weapons must have before any special abilities can be added) go to waste. This is also true of ammunition. Yeah, I suppose there would be a point to flaming, holy, etc arrows if your bow doesn't have that ability, but the base +1 is a waste. And why would anyone get a stack of 50 +5 arrows when they could buy a +5 bow for the same price (50,000 gold)? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I simply do not understand the thinking of the designers on this one. Overall my impressions of 3.5 have been a good. I love the new ranger, i like alot of the spell and feat revisions, the skills, etc. There are very few rules I have not liked, but this one is definately not a good one, IMHO. I can see where they were coming from in thinking that perhaps an archer with a +5 bow and +5 arrow is too much, but my group has never had any problem with archers being overpowered before. If anything, it helped to copensate for many of the weaknesses they have compared to melee and the ridiculous cost of magical ammunition. And it certainly made the Arcane Archer a worthwhile class.</p><p></p><p>Can anyone shed some light on this? Am I reading it wrong? Is there something I'm missing? Why would WOTC do this? And if they planned on making magical ammunition pointless, why do they even still have +arrows in the game? And why didn't they give the Arcane Archer somthing to compensate for the enormous loss he has suffered as a result these changes?</p></blockquote><p></p>
[QUOTE="LordAO, post: 1333980, member: 6010"] I recently got my 3.5 books and was planning on making an Arcane Archer. However, to my dread I saw the new rules on magical ammunition. The bow and arrow no longer stack. Further, the bow will even make your arrow magical for the purpose of overcoming damage reduction! I thought that maybe the bow added to hit and the arrows to damage. But to my dismay even that turned out to be incorrect. The simple truth is, in 3.5 edition, there is absolutely no point to magic arrows. If you have a +5 bow, a +5 arrow will do nothing. Nothing at all, even though magic arrows have an enormous cost. This is even more disheartening for the Arcane Archer. The main feature of that class is the ability to enchant arrows for free as you shoot them. Yes, they still have that ability, but it is now worthless to any character who has a magical +X bow. Arcane Archers used to be the kings of penetrating damage reduction, yet a simple +1 bow makes even that pointless. Yeah, I suppose I could load up my bow with special abilities, but there is still the annoyance of having the base +1 bonus (which all weapons must have before any special abilities can be added) go to waste. This is also true of ammunition. Yeah, I suppose there would be a point to flaming, holy, etc arrows if your bow doesn't have that ability, but the base +1 is a waste. And why would anyone get a stack of 50 +5 arrows when they could buy a +5 bow for the same price (50,000 gold)? :confused: I simply do not understand the thinking of the designers on this one. Overall my impressions of 3.5 have been a good. I love the new ranger, i like alot of the spell and feat revisions, the skills, etc. There are very few rules I have not liked, but this one is definately not a good one, IMHO. I can see where they were coming from in thinking that perhaps an archer with a +5 bow and +5 arrow is too much, but my group has never had any problem with archers being overpowered before. If anything, it helped to copensate for many of the weaknesses they have compared to melee and the ridiculous cost of magical ammunition. And it certainly made the Arcane Archer a worthwhile class. Can anyone shed some light on this? Am I reading it wrong? Is there something I'm missing? Why would WOTC do this? And if they planned on making magical ammunition pointless, why do they even still have +arrows in the game? And why didn't they give the Arcane Archer somthing to compensate for the enormous loss he has suffered as a result these changes? [/QUOTE]
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