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What's the point of magic arrows?
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<blockquote data-quote="Liminal Syzygy" data-source="post: 1334030" data-attributes="member: 1373"><p>I believe the issue was that stacking the hit and damage bonuses from ranged weapon and their ammunition made archery too powerful, especially when greater magic weapon (which they actually toned down as well) and other buffs were added.</p><p></p><p>On the positive side, if you go the AA route you can just stick with a +1 bow and add flaming/shock type enhancements to it. Also, the fact that bows add their enchantment bonuses to ammunition helps archers a lot against 3.5 DR. It's a lot easier to carry around a few non-enchanted special material arrows than a weapon of each material... so with a minor expenditure, archers can easily overcome magic and silver, magic and cold iron, magic and adamantine.</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 1334030, member: 1373"] I believe the issue was that stacking the hit and damage bonuses from ranged weapon and their ammunition made archery too powerful, especially when greater magic weapon (which they actually toned down as well) and other buffs were added. On the positive side, if you go the AA route you can just stick with a +1 bow and add flaming/shock type enhancements to it. Also, the fact that bows add their enchantment bonuses to ammunition helps archers a lot against 3.5 DR. It's a lot easier to carry around a few non-enchanted special material arrows than a weapon of each material... so with a minor expenditure, archers can easily overcome magic and silver, magic and cold iron, magic and adamantine. [/QUOTE]
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What's the point of magic arrows?
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