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*Pathfinder & Starfinder
Whats the point of monkey grip?
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<blockquote data-quote="Fearbreed" data-source="post: 5305183" data-attributes="member: 94616"><p><strong>The Point</strong></p><p></p><p>I know I'm WAY late to this topic but I just stumbled onto it and feel like setting some things straight.</p><p></p><p>I had an old 3.5 fighter that used Monkey Grip with fantastic results. First I had him take Exotic Prof. (Fullblade), then Monkey Grip (making Fullblade a Huge weapon), then proceeded to specialize with it to reduce the penalties for carrying this BFB. I even liked using expansion....</p><p></p><p>The base Fullblade is a 2d8 (2-16) weapon and Monkey Grip makes it a 3d8 (3-24), the regular blade is roughly 5ft long (not counting hilt) while Monkey Grip makes it 9-10ft long (still no hilt) which would give you a 10ft reach on all your attacks w/o a polearm penalty of attacking things within 5ft. Meaning I would run up to someone and hit them from 10ft away, when they tried to attack me they would have to move forward and provoke an attack. If they had a reach weapon too then I'd get within 5ft so I could hit and they couldn't. Once I started to use expansion, things just slipped sideways. The first step made the blade do 4d8 (4-32) with an even greater reach of something like 20-25ft. Then I got a psionic one and went up two sizes increasing dmg to 6d8 (6-48) with a insane reach that covered most of the battle field, giving me the chance to make full attacks instead of moving.</p><p></p><p>BTW, I was a mounted fighter w/ Spirited Charge. So when horsie and I went up a size I could do MASSIVE damage on a regular basis. When I crit things tended to die.</p><p></p><p>Though I'll admit things got hairy when I was in tight spaces. Just had to start using the blade like a spear.</p><p></p><p>Also, if you get a lenient DM you could stack the effects on Monkey Grip and the Bracers.......8d8 dmg anyone? Or you could use it as a +2 to hit the larger weapon.</p></blockquote><p></p>
[QUOTE="Fearbreed, post: 5305183, member: 94616"] [b]The Point[/b] I know I'm WAY late to this topic but I just stumbled onto it and feel like setting some things straight. I had an old 3.5 fighter that used Monkey Grip with fantastic results. First I had him take Exotic Prof. (Fullblade), then Monkey Grip (making Fullblade a Huge weapon), then proceeded to specialize with it to reduce the penalties for carrying this BFB. I even liked using expansion.... The base Fullblade is a 2d8 (2-16) weapon and Monkey Grip makes it a 3d8 (3-24), the regular blade is roughly 5ft long (not counting hilt) while Monkey Grip makes it 9-10ft long (still no hilt) which would give you a 10ft reach on all your attacks w/o a polearm penalty of attacking things within 5ft. Meaning I would run up to someone and hit them from 10ft away, when they tried to attack me they would have to move forward and provoke an attack. If they had a reach weapon too then I'd get within 5ft so I could hit and they couldn't. Once I started to use expansion, things just slipped sideways. The first step made the blade do 4d8 (4-32) with an even greater reach of something like 20-25ft. Then I got a psionic one and went up two sizes increasing dmg to 6d8 (6-48) with a insane reach that covered most of the battle field, giving me the chance to make full attacks instead of moving. BTW, I was a mounted fighter w/ Spirited Charge. So when horsie and I went up a size I could do MASSIVE damage on a regular basis. When I crit things tended to die. Though I'll admit things got hairy when I was in tight spaces. Just had to start using the blade like a spear. Also, if you get a lenient DM you could stack the effects on Monkey Grip and the Bracers.......8d8 dmg anyone? Or you could use it as a +2 to hit the larger weapon. [/QUOTE]
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Whats the point of monkey grip?
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