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What's the point with Skill Tricks?
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<blockquote data-quote="BryonD" data-source="post: 3286222" data-attributes="member: 957"><p>In the strictest sense they would be wrong.</p><p>HOWEVER, I'd certainly agree with your premise and I'd bet that the great majority of good DMs, as well as the great majority of people who helped design 3E as it is today, would allow any character that fit the "type" to do just that. And most every character with EWP:Whip is probably the "type". </p><p></p><p>I like the concept they are reaching for here. There are certainly feats out there that just are not good enough to be feats. And, at least to me, the "group of options" feats that have been tried don't really work because you get a group that may not all fit the character. So, the idea that weaker "feats" need a home is valid. (Not that the game is badly hurting for it, but just that it is an area of potential growth) So I'm glad to see some exploring there.</p><p></p><p>But, there is danger of screwing it up on either side with some being as good as feats and thus to cheap and some breaking the rule (its a rule AFAIAC) that no new rule should limit the ability of a character today to do something they could have done yesterday (as frankthedm points otu here). Add in that this area is highly subjective and that there is probably less than zero middle ground where everyone would agree, and you have a tough task.</p><p></p><p>To much of 3E may already be established to really have room left to work on this type idea. Perhaps a 4E could have the idea along this line built in from the beginning. I don't know.....</p><p></p><p>I'm still glad they tried this. It just seems really hard to pull off.</p><p></p><p>I think the idea of using the options as an action point guideline os a very good thought.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3286222, member: 957"] In the strictest sense they would be wrong. HOWEVER, I'd certainly agree with your premise and I'd bet that the great majority of good DMs, as well as the great majority of people who helped design 3E as it is today, would allow any character that fit the "type" to do just that. And most every character with EWP:Whip is probably the "type". I like the concept they are reaching for here. There are certainly feats out there that just are not good enough to be feats. And, at least to me, the "group of options" feats that have been tried don't really work because you get a group that may not all fit the character. So, the idea that weaker "feats" need a home is valid. (Not that the game is badly hurting for it, but just that it is an area of potential growth) So I'm glad to see some exploring there. But, there is danger of screwing it up on either side with some being as good as feats and thus to cheap and some breaking the rule (its a rule AFAIAC) that no new rule should limit the ability of a character today to do something they could have done yesterday (as frankthedm points otu here). Add in that this area is highly subjective and that there is probably less than zero middle ground where everyone would agree, and you have a tough task. To much of 3E may already be established to really have room left to work on this type idea. Perhaps a 4E could have the idea along this line built in from the beginning. I don't know..... I'm still glad they tried this. It just seems really hard to pull off. I think the idea of using the options as an action point guideline os a very good thought. [/QUOTE]
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