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What's the point with Skill Tricks?
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<blockquote data-quote="Li Shenron" data-source="post: 3287611" data-attributes="member: 1465"><p>Well yes this is possible...</p><p></p><p>However keep in mind at least the following:</p><p></p><p>- out of combat Take10 allows many things to be done automatically</p><p></p><p>- very high ranks basically allow automatic success even in combat </p><p></p><p>- an automatic ability such as a trick requires no roll, and no roll means no chance for DMs to apply circumstance modifiers (unless of course she re-instates a roll, but it feels a bit artificial then)</p><p></p><p>For example: "Walk up walls: Run straight up wall for 1 round". What does that mean? Does it make a difference whether the wall is rocky-rough or flat iron? What if it's a wall of ice, or if you have ten goblins shooting arrows at you?</p><p></p><p>I don't actually know if these skill tricks actually require a roll or not (based on the preview it seems that some of them do and others don't), I'm just saying that automatic as "no roll" isn't always a good thing. Take10 can by definition be disallowed, and high enough ranks who always succeed are theoretically still requiring to roll (even if you skip the roll when you know you can't possibly fail), but what about these tricks?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3287611, member: 1465"] Well yes this is possible... However keep in mind at least the following: - out of combat Take10 allows many things to be done automatically - very high ranks basically allow automatic success even in combat - an automatic ability such as a trick requires no roll, and no roll means no chance for DMs to apply circumstance modifiers (unless of course she re-instates a roll, but it feels a bit artificial then) For example: "Walk up walls: Run straight up wall for 1 round". What does that mean? Does it make a difference whether the wall is rocky-rough or flat iron? What if it's a wall of ice, or if you have ten goblins shooting arrows at you? I don't actually know if these skill tricks actually require a roll or not (based on the preview it seems that some of them do and others don't), I'm just saying that automatic as "no roll" isn't always a good thing. Take10 can by definition be disallowed, and high enough ranks who always succeed are theoretically still requiring to roll (even if you skip the roll when you know you can't possibly fail), but what about these tricks? [/QUOTE]
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What's the point with Skill Tricks?
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