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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3369343" data-attributes="member: 22882"><p>I'm generally more concerned with NPC death than PC death.</p><p></p><p>In a world where resurrection is a matter of price, it's impossible to assassinate a king unless you have conspirators standing by to immediately jump in and take his place - and even then, the conspiracy darn well better have the support of the military or the populace, or preferrably both, because everyone *knows* they could just get the king back if they cared to. Or, you have 'weapons that can kill so you can't be raised,' which then brings the whole problem full circle - if you use those weapons against PCs, they can't be raised either.</p><p></p><p>Losing a loved one (except to age) basically means an expenditure of gold to a mid- to high-level PC. Rather than coming home from adventure to finding his wife and children murdered and swearing vengeance on the foe who did the foul deed, he comes home, finds them dead, and slips the party cleric a few thousand gp to bring them back. Then he asks them who killed them and puts revenge on his to-do list - for what it's worth, since any halfway competent villain will also be able to come back from the dead at this level.</p><p></p><p>It's actually *worse* than the superhero cliche that no one stays dead, because people in the setting know what's required to cause it. It's not a genre convention, it's a financial expenditure.</p><p></p><p>Personally, I prefer to either run grinding, old school dungeon crawls where the death of a dozen PCs is not out of the question, or to take PC death out of the hands of the game mechanics. I no more need the possibility of PC death to be challenged by the 'game' side of D&D than I need a threat to the life and limb of the boot to be challenged by a game of Monopoly.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3369343, member: 22882"] I'm generally more concerned with NPC death than PC death. In a world where resurrection is a matter of price, it's impossible to assassinate a king unless you have conspirators standing by to immediately jump in and take his place - and even then, the conspiracy darn well better have the support of the military or the populace, or preferrably both, because everyone *knows* they could just get the king back if they cared to. Or, you have 'weapons that can kill so you can't be raised,' which then brings the whole problem full circle - if you use those weapons against PCs, they can't be raised either. Losing a loved one (except to age) basically means an expenditure of gold to a mid- to high-level PC. Rather than coming home from adventure to finding his wife and children murdered and swearing vengeance on the foe who did the foul deed, he comes home, finds them dead, and slips the party cleric a few thousand gp to bring them back. Then he asks them who killed them and puts revenge on his to-do list - for what it's worth, since any halfway competent villain will also be able to come back from the dead at this level. It's actually *worse* than the superhero cliche that no one stays dead, because people in the setting know what's required to cause it. It's not a genre convention, it's a financial expenditure. Personally, I prefer to either run grinding, old school dungeon crawls where the death of a dozen PCs is not out of the question, or to take PC death out of the hands of the game mechanics. I no more need the possibility of PC death to be challenged by the 'game' side of D&D than I need a threat to the life and limb of the boot to be challenged by a game of Monopoly. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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