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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Gothmog" data-source="post: 3369543" data-attributes="member: 317"><p>Honestly, for me and my group, easily available raise deads and resurrections are cheesy and take away from our enjoyment of the game. We love our characters, but to the players in my group, raising dead is a lot like loading a save game on a video game- it cheapens the death and the risk the PCs take to achieve their goals if they are pretty sure death is just a temporary setback.</p><p></p><p>Not to mention you run into the whole gamut of social problems MoogleEmpMog detailed previously. Kings can't be assassinated or poisoned, and death for the movers and shakers of the world is meaningless. In order to prevent resurrections, various sides have to engage in an arms race of weapons that prevent raises, except when they are countered by this artifact that allows a raise dead, unless this ritual was used to trap the soul, but the soul can be freed by shattering the ritual component with a sacred doohickey....you get the idea- infinite layers of cheese. Death SHOULD be scary and uncertain- mere mortals shouldn't be able to hop back and forth from the afterlife to live again, and what happens after death is a question that has driven theological tenants and debate since the beginnings of history. Taking away the "magic" of the afterlife and death as it were by resurrections seems to me to make the world nothing more than a videogame where characters have a certain number of "lives" before they are done.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3369543, member: 317"] Honestly, for me and my group, easily available raise deads and resurrections are cheesy and take away from our enjoyment of the game. We love our characters, but to the players in my group, raising dead is a lot like loading a save game on a video game- it cheapens the death and the risk the PCs take to achieve their goals if they are pretty sure death is just a temporary setback. Not to mention you run into the whole gamut of social problems MoogleEmpMog detailed previously. Kings can't be assassinated or poisoned, and death for the movers and shakers of the world is meaningless. In order to prevent resurrections, various sides have to engage in an arms race of weapons that prevent raises, except when they are countered by this artifact that allows a raise dead, unless this ritual was used to trap the soul, but the soul can be freed by shattering the ritual component with a sacred doohickey....you get the idea- infinite layers of cheese. Death SHOULD be scary and uncertain- mere mortals shouldn't be able to hop back and forth from the afterlife to live again, and what happens after death is a question that has driven theological tenants and debate since the beginnings of history. Taking away the "magic" of the afterlife and death as it were by resurrections seems to me to make the world nothing more than a videogame where characters have a certain number of "lives" before they are done. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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