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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Sejs" data-source="post: 3369770" data-attributes="member: 4910"><p>Again, not quite.</p><p></p><p>I'm saying that readily available resurrection magic <em>makes</em> the penalty of death too light by commuting it from "You're dead, make a new character. Sorry if you were attached to that one" into a loss of a level and a chunk of cash.</p><p></p><p>Beyond that, I'm also saying that even as it stands, the level loss mechanic (regardless of how it's applied) is awkward, ungainly, and problematic. </p><p></p><p> It's the difference between loss and annoyance. The moment things start being thought of in terms of "and if I die, you can just raise me" it starts to become irksome.</p><p> Nope, just those two reasons I've stated. Softens risk and level loss is a poor mechanic.</p><p>Ah, I believe I see the problem. No, I was never arguing for the complete banning of resurrection magic, but rather much as you said - finding the right penalty to assess.</p><p> Generally the way I handle it is that first, the resurrection needs to take place on an altar concecrated to the deity of the priest doing the resurrecting. It's not something you can just do on the fly in the dungeon. Secondly, there's almost always some sort of service that must be paid; not to the priest or the church, but to the god granting the spell itself. The service must be agreed to before the spell takes place, and is what I generally use in lieu of level loss.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3369770, member: 4910"] Again, not quite. I'm saying that readily available resurrection magic [i]makes[/i] the penalty of death too light by commuting it from "You're dead, make a new character. Sorry if you were attached to that one" into a loss of a level and a chunk of cash. Beyond that, I'm also saying that even as it stands, the level loss mechanic (regardless of how it's applied) is awkward, ungainly, and problematic. It's the difference between loss and annoyance. The moment things start being thought of in terms of "and if I die, you can just raise me" it starts to become irksome. Nope, just those two reasons I've stated. Softens risk and level loss is a poor mechanic. Ah, I believe I see the problem. No, I was never arguing for the complete banning of resurrection magic, but rather much as you said - finding the right penalty to assess. Generally the way I handle it is that first, the resurrection needs to take place on an altar concecrated to the deity of the priest doing the resurrecting. It's not something you can just do on the fly in the dungeon. Secondly, there's almost always some sort of service that must be paid; not to the priest or the church, but to the god granting the spell itself. The service must be agreed to before the spell takes place, and is what I generally use in lieu of level loss. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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