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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Umbran" data-source="post: 3370116" data-attributes="member: 177"><p>Oh? Let me draw on a real-world analogy for a moment. It'll fail at many points, but demonstrate a general concept - there are six billion people on our planet. Only a few of them are qualified emergency medicine specialists that can do the closest thing we have to bringing folks back from the dead.</p><p></p><p>What's more likely - finding someone and becoming their friend, or having that truama specialist handy when you get shot? </p><p></p><p>The PCs in my game are running into other people and other storylines constantly. They meet NPCs all the time, help deal with (or become one of) their problems, and then move on. The only difference with a new PC is that they stick around for longer. New PCs in my game never just show up and ask to join without motivation. I weave them into the storyline, just like I do all the NPCs.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3370116, member: 177"] Oh? Let me draw on a real-world analogy for a moment. It'll fail at many points, but demonstrate a general concept - there are six billion people on our planet. Only a few of them are qualified emergency medicine specialists that can do the closest thing we have to bringing folks back from the dead. What's more likely - finding someone and becoming their friend, or having that truama specialist handy when you get shot? The PCs in my game are running into other people and other storylines constantly. They meet NPCs all the time, help deal with (or become one of) their problems, and then move on. The only difference with a new PC is that they stick around for longer. New PCs in my game never just show up and ask to join without motivation. I weave them into the storyline, just like I do all the NPCs. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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