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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Mokona" data-source="post: 3370264" data-attributes="member: 24891"><p>D&D doesn't scale well if the NPCs aren't roughly equal to the heroes or even superior.</p><p></p><p><strong>A number of arguments favor that the dead stay dead...</strong></p><p></p><p>In literature and real world myth coming back to life is a cosmic event. It robs the epic feel of the game when life and death are trifles.</p><p></p><p>I don't randomly kill characters. Thus, if a character dies it is a meaningful event in the story. If they come back to life then the emotion is robbed from the sacrifice or the feeling of loss.</p><p></p><p>Buffy The Vampire Slayer also illustrated an important point. Heroes who die are rewarded after death. Let the new guy take up the quest for good because the dead hero earned his reward. Only blatant materialism or a Greek take on the afterlife makes every character think life is better than afterlife.</p><p></p><p>Society would be heavily weighted towards the elderly (rich) if raise dead existed. Many people die of unnatural causes especially in medieval times. The world would be unrecognizable to me if anyone with the money could live as long as he chose to.</p><p></p><p>It doesn't make sense, in game, if everyone comes back from the dead for anyone not to come back who can. So everyone has to suspend disbelief when one player decides to retire his character that just died for a new character.</p></blockquote><p></p>
[QUOTE="Mokona, post: 3370264, member: 24891"] D&D doesn't scale well if the NPCs aren't roughly equal to the heroes or even superior. [B]A number of arguments favor that the dead stay dead...[/B] In literature and real world myth coming back to life is a cosmic event. It robs the epic feel of the game when life and death are trifles. I don't randomly kill characters. Thus, if a character dies it is a meaningful event in the story. If they come back to life then the emotion is robbed from the sacrifice or the feeling of loss. Buffy The Vampire Slayer also illustrated an important point. Heroes who die are rewarded after death. Let the new guy take up the quest for good because the dead hero earned his reward. Only blatant materialism or a Greek take on the afterlife makes every character think life is better than afterlife. Society would be heavily weighted towards the elderly (rich) if raise dead existed. Many people die of unnatural causes especially in medieval times. The world would be unrecognizable to me if anyone with the money could live as long as he chose to. It doesn't make sense, in game, if everyone comes back from the dead for anyone not to come back who can. So everyone has to suspend disbelief when one player decides to retire his character that just died for a new character. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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