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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Hussar" data-source="post: 3370302" data-attributes="member: 22779"><p>Sure, this fits your playstyle, but, that doesn't make it remotely universal. Raise dead in your world doesn't fit because of the style of game you play. That doesn't make raising wrong, it just means that it's wrong for you. I most definitely randomly kill PC's. I roll all combat dice 100% in the open. If the dice say you die, then your dead. 22 PC deaths (15 permanent) in 76 sessions of the World's Largest Dungeon shows how lethal random death can be in D&D.</p><p></p><p>[quote</p><p>Buffy The Vampire Slayer also illustrated an important point. Heroes who die are rewarded after death. Let the new guy take up the quest for good because the dead hero earned his reward. Only blatant materialism or a Greek take on the afterlife makes every character think life is better than afterlife.</p></blockquote><p></p><p>Yet, Buffy features coming back from the dead multiple times. Not just for Buffy but for numerous other characters as well.</p><p></p><p></p><p></p><p>The existence of Cure Disease would have a much larger effect than Raise Dead. Never minding that dying from disease prevents Raise Dead by and large, since you'll only die immedietely after being raised.</p><p></p><p></p><p></p><p>I would point to recent OOTS strips for an excellent reason why you wouldn't come back. Hrm, live a decent life, get murdered horribly, wake up on the Elysium Fields surrounded by buxom wenches and unlimited beer. Or, conversely, go back to the living world. Yeah, tough choice. Never minding the plethora of reasons why you can't simply whack on a raise dead in the first place.</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 3370302, member: 22779"] Sure, this fits your playstyle, but, that doesn't make it remotely universal. Raise dead in your world doesn't fit because of the style of game you play. That doesn't make raising wrong, it just means that it's wrong for you. I most definitely randomly kill PC's. I roll all combat dice 100% in the open. If the dice say you die, then your dead. 22 PC deaths (15 permanent) in 76 sessions of the World's Largest Dungeon shows how lethal random death can be in D&D. [quote Buffy The Vampire Slayer also illustrated an important point. Heroes who die are rewarded after death. Let the new guy take up the quest for good because the dead hero earned his reward. Only blatant materialism or a Greek take on the afterlife makes every character think life is better than afterlife. [/quote] Yet, Buffy features coming back from the dead multiple times. Not just for Buffy but for numerous other characters as well. The existence of Cure Disease would have a much larger effect than Raise Dead. Never minding that dying from disease prevents Raise Dead by and large, since you'll only die immedietely after being raised. I would point to recent OOTS strips for an excellent reason why you wouldn't come back. Hrm, live a decent life, get murdered horribly, wake up on the Elysium Fields surrounded by buxom wenches and unlimited beer. Or, conversely, go back to the living world. Yeah, tough choice. Never minding the plethora of reasons why you can't simply whack on a raise dead in the first place. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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