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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Korgoth" data-source="post: 3371407" data-attributes="member: 49613"><p>Here's my approach: I have methods in place and ahead of time for the introduction of new characters. For example, the starting town I've been drawing up for "generic fantasy" Classic has several established low-level NPCs as well as a subtable of my Random Inn Patrons table for several 1st & 2nd level NPCs who are doing various things in and around this town. Since the town is on an old and established road (but in a wild/borderlands area), travelers may come through fairly regularly. So if somebody's character buys it in the local dungeon there are actually several different options: they can start with a new character once the party gets back to town, they can take over one of the hirelings promote him to PC status, they can even take the role of an established NPC (nobody is higher than level 2 in this burg), although if they want to take on, say, the crusty Dwarven smith (Dwarf lvl 2) and get him killed, then things will change in the town for a bit until his apprentice learns the ropes or somebody new comes in and takes over the operation. This could also sour the town on the party a little bit, and so on.</p><p></p><p>Playing B10? Plenty of towns and settlements to introduce a new character. Playing X1? You can roll up a native Fighter or Cleric (shaman), or be a shipwreck survivor or an escaped pirate captive or an exiled pirate or anything. In the depths of a megadungeon? Again, hirelings, escaped captives, lost newbies, etc.</p><p></p><p>Though I prefer to have people start over at 1st level, or 2nd level at most. So that gets around the notion of "there just happens to be a 14th level cleric in the woods!"</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3371407, member: 49613"] Here's my approach: I have methods in place and ahead of time for the introduction of new characters. For example, the starting town I've been drawing up for "generic fantasy" Classic has several established low-level NPCs as well as a subtable of my Random Inn Patrons table for several 1st & 2nd level NPCs who are doing various things in and around this town. Since the town is on an old and established road (but in a wild/borderlands area), travelers may come through fairly regularly. So if somebody's character buys it in the local dungeon there are actually several different options: they can start with a new character once the party gets back to town, they can take over one of the hirelings promote him to PC status, they can even take the role of an established NPC (nobody is higher than level 2 in this burg), although if they want to take on, say, the crusty Dwarven smith (Dwarf lvl 2) and get him killed, then things will change in the town for a bit until his apprentice learns the ropes or somebody new comes in and takes over the operation. This could also sour the town on the party a little bit, and so on. Playing B10? Plenty of towns and settlements to introduce a new character. Playing X1? You can roll up a native Fighter or Cleric (shaman), or be a shipwreck survivor or an escaped pirate captive or an exiled pirate or anything. In the depths of a megadungeon? Again, hirelings, escaped captives, lost newbies, etc. Though I prefer to have people start over at 1st level, or 2nd level at most. So that gets around the notion of "there just happens to be a 14th level cleric in the woods!" [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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