Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's the problem with bringing PCs back from the dead?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 3371607" data-attributes="member: 3854"><p>This whole idea that raising dead PCs in a D&D game should be rare and/or extremely difficult, or impossible, based on the argument that it is such in myth, legend, and literature strikes me as very odd. </p><p></p><p>Since when, and why, do myths, legends, and literature drive the rules, conventions, and concepts of D&D? Could D&D, in any edition/era, actually emulate myths, legends, and literature exactly, without heavy modification? Hell, D&D doesn’t even mimic LotR – and many people claim LotR was a direct inspiration for D&D (though that assertion has been stated wrong by the creator of the game).</p><p></p><p>It’s like saying that movie action heroes should have a dozen weapons and thousands of rounds of ammo on them because computer game action heroes have such. And movie action heroes should be able to restart a scene after dying in that scene, because computer game action heroes can do so.</p><p></p><p>D&D is a game. Any given party of protagonists usually has at least one, usually more than one, magic worker. Even the lowest mage or priest can do things that stand out as miraculous in most myths, legends, and literature. A first-level character can have a sword shoved into his gut, he can fall unconscious and be moments away from death, yet the first-level cleric can touch him with a 0-level spell and stop him from bleeding to death. A 1st-level spell can heal him completely. Completely. That is not common in myth, legend, and literature.</p><p></p><p>A low-level mage can levitate, put a squad of enemies to sleep. A low-level druid can animate the plant life to grab and hold a horde of enemies. A low-level cleric can repel a group of zombies with his basic faith. The mage and cleric can call a creature from Heaven or Hell and have it fight for him. Warriors struggle against and defeat dragons, giants, and other monsters every game session. All of these are deeds worthy of grand myths and legends in our Real World. But everyone accepts them without blinking in a D&D game.</p><p></p><p>Yet, reviving a character from death is somehow too potent? Because it is rare in myths, legends, and literature? If Real World myths, legends, and literature rule what can be accepted as normal in your D&D campaign, you have a lot of trimming to perform on the game beyond must limiting coming back from the dead. Heck, how can you have <em>cure light wounds</em>? Magical healing is just as rare – usually reserved for just deific characters in myths, legends, and literature.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3371607, member: 3854"] This whole idea that raising dead PCs in a D&D game should be rare and/or extremely difficult, or impossible, based on the argument that it is such in myth, legend, and literature strikes me as very odd. Since when, and why, do myths, legends, and literature drive the rules, conventions, and concepts of D&D? Could D&D, in any edition/era, actually emulate myths, legends, and literature exactly, without heavy modification? Hell, D&D doesn’t even mimic LotR – and many people claim LotR was a direct inspiration for D&D (though that assertion has been stated wrong by the creator of the game). It’s like saying that movie action heroes should have a dozen weapons and thousands of rounds of ammo on them because computer game action heroes have such. And movie action heroes should be able to restart a scene after dying in that scene, because computer game action heroes can do so. D&D is a game. Any given party of protagonists usually has at least one, usually more than one, magic worker. Even the lowest mage or priest can do things that stand out as miraculous in most myths, legends, and literature. A first-level character can have a sword shoved into his gut, he can fall unconscious and be moments away from death, yet the first-level cleric can touch him with a 0-level spell and stop him from bleeding to death. A 1st-level spell can heal him completely. Completely. That is not common in myth, legend, and literature. A low-level mage can levitate, put a squad of enemies to sleep. A low-level druid can animate the plant life to grab and hold a horde of enemies. A low-level cleric can repel a group of zombies with his basic faith. The mage and cleric can call a creature from Heaven or Hell and have it fight for him. Warriors struggle against and defeat dragons, giants, and other monsters every game session. All of these are deeds worthy of grand myths and legends in our Real World. But everyone accepts them without blinking in a D&D game. Yet, reviving a character from death is somehow too potent? Because it is rare in myths, legends, and literature? If Real World myths, legends, and literature rule what can be accepted as normal in your D&D campaign, you have a lot of trimming to perform on the game beyond must limiting coming back from the dead. Heck, how can you have [i]cure light wounds[/i]? Magical healing is just as rare – usually reserved for just deific characters in myths, legends, and literature. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the problem with bringing PCs back from the dead?
Top