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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Korgoth" data-source="post: 3371647" data-attributes="member: 49613"><p>You know, mate, your question has been asked and answer, right? No offense, but what's the reason for starting this again?</p><p></p><p>Several of us have stated that Raise Dead makes a fantasy world too inconsistent, problematic or gonzo for our tastes. I <em>want</em> to have "assassinate the king" plots, and so on. Maybe you don't... that's cool. Or maybe you just want to have Raise Dead available to the PCs but never to Good King Tar-Get, and just not ever explain or address it. Also fine, if that's your cup of tea.</p><p></p><p>But I construed the intent of this thread as you asking what people's beef is with Raise Dead. Lots of people have explained in an eloquent and/or measured way why it's a problem for them. Are you really proposing to argue me out of the fact that Raise Dead messes up the fantasies that I want to run? Like I'll all of the sudden say "Oh, wait... I don't really want to run Korgoth's fantasy; I want to run Quasqueton's fantasy. How could I have been so silly all of these decades?"</p><p></p><p>So if you want to know my opinion, fine - I'm glad to explain it to you. If you want to argue about mechanical impacts on gameplay and game balance, or about the original intent and structure of the D&D rules... all of that is to some extent demonstrable and seems fair to argue about. But if I tell you that I don't allow Pegasi in my world because I think they're dorky... what is there to argue about? I think that Raise Dead messes up the dynamics of the fantasy worlds I'm trying to run. I think I've made a consistent enough case for why this game mechanic messes up that kind of world. What more is there to say?</p><p></p><p>I'm not trying to get in your face here. I'm just trying to tease out what this is all supposed to be accomplishing.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3371647, member: 49613"] You know, mate, your question has been asked and answer, right? No offense, but what's the reason for starting this again? Several of us have stated that Raise Dead makes a fantasy world too inconsistent, problematic or gonzo for our tastes. I [i]want[/i] to have "assassinate the king" plots, and so on. Maybe you don't... that's cool. Or maybe you just want to have Raise Dead available to the PCs but never to Good King Tar-Get, and just not ever explain or address it. Also fine, if that's your cup of tea. But I construed the intent of this thread as you asking what people's beef is with Raise Dead. Lots of people have explained in an eloquent and/or measured way why it's a problem for them. Are you really proposing to argue me out of the fact that Raise Dead messes up the fantasies that I want to run? Like I'll all of the sudden say "Oh, wait... I don't really want to run Korgoth's fantasy; I want to run Quasqueton's fantasy. How could I have been so silly all of these decades?" So if you want to know my opinion, fine - I'm glad to explain it to you. If you want to argue about mechanical impacts on gameplay and game balance, or about the original intent and structure of the D&D rules... all of that is to some extent demonstrable and seems fair to argue about. But if I tell you that I don't allow Pegasi in my world because I think they're dorky... what is there to argue about? I think that Raise Dead messes up the dynamics of the fantasy worlds I'm trying to run. I think I've made a consistent enough case for why this game mechanic messes up that kind of world. What more is there to say? I'm not trying to get in your face here. I'm just trying to tease out what this is all supposed to be accomplishing. [/QUOTE]
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