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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="Kyrail" data-source="post: 3371678" data-attributes="member: 19494"><p>The only good solution I came up with that makes this work and is still believable is more robust rules for dealing with disablement and unconsciousness.</p><p></p><p>If you raise the dead all the time, there is no threat.</p><p></p><p>If you disallow raising the dead, and someone hits 0... new character. Not much fun.</p><p></p><p>If you have rules that allow a fairly large margin for being disabled, knocked unconscious, or "dying", you have both. PC's still don't want to get taken out of the fight, they just "lost". But they get to keep their character assuming you don't TPK the whole batch. Also you can take PC's are prisoners this way if the party is forced to flee. </p><p></p><p>The current dying system is not good enough for D&D if you remove raises, it's extremely unforgiving, like real life. But we're not going for real life, we're going for believable. Nothing in D&D is even close to how things work in real life, but they're close enough to be acceptable.</p><p></p><p>Also I like the disabled effect a lot and think it should get more game time. It only normally happens at 0, so it's rare. </p><p></p><p>I haven't perfected a system, but here is what I got so far. Keep in mine, no raise dead in the game. Also keep in min PCs are heroic. There is reason they have stats above 10, they get special rules. Monster die at 0, PCs have players attached to them. </p><p></p><p>0 to -5, disabled. With this someone could stagger about 150 feet before falling over unconscious. Seems reasonably heroic to me. </p><p></p><p>-6 to -10 unconscious and not bleeding.</p><p></p><p>-11 -19 Bleeding to Death. Fort save DC 15 to stabilize. </p><p></p><p>The 10% thing always annoyed me, and I have never seen anyone enjoy rolling that minuscule chance every turn. It's like a mockery of playing the game, instead you're rolling to see how much un-fun you're going to have. 10% chance of possible fun! Anyway fighters get killed the most, so they should stabilize easily. Even if you have a +0 fort you still have a 25% chance. </p><p></p><p>-20 dead.</p><p></p><p>I wanted to somehow work peoples con modifiers in there, but I can't seem to make it work.</p></blockquote><p></p>
[QUOTE="Kyrail, post: 3371678, member: 19494"] The only good solution I came up with that makes this work and is still believable is more robust rules for dealing with disablement and unconsciousness. If you raise the dead all the time, there is no threat. If you disallow raising the dead, and someone hits 0... new character. Not much fun. If you have rules that allow a fairly large margin for being disabled, knocked unconscious, or "dying", you have both. PC's still don't want to get taken out of the fight, they just "lost". But they get to keep their character assuming you don't TPK the whole batch. Also you can take PC's are prisoners this way if the party is forced to flee. The current dying system is not good enough for D&D if you remove raises, it's extremely unforgiving, like real life. But we're not going for real life, we're going for believable. Nothing in D&D is even close to how things work in real life, but they're close enough to be acceptable. Also I like the disabled effect a lot and think it should get more game time. It only normally happens at 0, so it's rare. I haven't perfected a system, but here is what I got so far. Keep in mine, no raise dead in the game. Also keep in min PCs are heroic. There is reason they have stats above 10, they get special rules. Monster die at 0, PCs have players attached to them. 0 to -5, disabled. With this someone could stagger about 150 feet before falling over unconscious. Seems reasonably heroic to me. -6 to -10 unconscious and not bleeding. -11 -19 Bleeding to Death. Fort save DC 15 to stabilize. The 10% thing always annoyed me, and I have never seen anyone enjoy rolling that minuscule chance every turn. It's like a mockery of playing the game, instead you're rolling to see how much un-fun you're going to have. 10% chance of possible fun! Anyway fighters get killed the most, so they should stabilize easily. Even if you have a +0 fort you still have a 25% chance. -20 dead. I wanted to somehow work peoples con modifiers in there, but I can't seem to make it work. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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